Absorb (move): Difference between revisions

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==Effect==
==Effect==
===Generations I and II===
===Generations I and II===
Absorb does damage, and up to 50% of the damage done to the target is restored to the user, rounded up.  
Absorb inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as {{stat|HP}}. If this attack deals 1 HP of damage, 1 HP will be restored to the user.


If Absorb breaks a {{m|substitute}}, no HP will be restored to the user. If HP is restored to the user when its current HP would be greater than its maximum HP, its current HP will be set equal to its maximum HP. Absorb has 20 PP.
If Absorb breaks a {{m|substitute}}, no HP will be restored to the user. If HP is restored to the user when its current HP would be greater than its maximum HP, its current HP will be set equal to its maximum HP. Absorb has 20 PP.


In the [[Pokémon Stadium series]] and [[Generation II]] games, Absorb will always miss if the target has a substitute.
In the [[Pokémon Stadium series]] and [[Generation II]] games, Absorb will always miss if the target has a substitute.
===Generation III===
===Generation III===
Absorb will now properly heal the user when damaging a substitute, even if it was broken. When used on a Pokémon with the {{a|Liquid Ooze}} Ability, the user will lose the amount of HP it would have gained instead.
Absorb will now properly heal the user when damaging a substitute, even if it was broken. When used on a Pokémon with the {{a|Liquid Ooze}} Ability, the user will lose the amount of HP it would have gained instead.
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