Stockpile (move)

Revision as of 18:46, 11 February 2007 by Urutapu (talk | contribs)
Stockpile
たくわえる Stockpile
Type  Normal
Category  uncategorized
PP  10 (max. 16)
Power  –
Accuracy  –%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Stockpile is a non-damaging Normal-type move introduced in Generation III. Template:Project MoveDex autoarticle notice

Effect

The maximum amount of Stockpiles that can be used without loosing them is three. If used after the third count, it will fail.

If Spit Up is used after Stockpiling, it will do damage according to the number of times Stockpile was used, and the Stockpile count will be reset. If Swallow is used after Stockpiling, the user will heal HP according to the number of times Stockpile was used, and the Stockpile count will be reset.

Both Spit Up and Swallow will fail if Stockpile has not been used before selecting.

Learnset

Generation III

By leveling up

By breeding

Template:Project MoveDex notice