Run Away (Ability)

Revision as of 04:05, 14 January 2009 by Raijinili (talk | contribs) (→‎Effect: wikilink "escape")
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Generation III
Makes escaping easier.
Generation IV
Enables sure getaway from wild Pokémon.
Generation V
Currently unknown
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Run Away (Japanese: にげあし Run Away) is an ability introduced in Generation III. Fifteen Pokémon have this ability.

Effect

In battle

Run Away guarantees escape from a wild Pokémon unless a move such as Mean Look prevents escaping otherwise. Run Away also negates the effects of the abilities Shadow Tag and Arena Trap. When activated, the message "<name> escaped using Run Away." will appear.

In Pokémon Mystery Dungeon and the sequel, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below 1/2. Leaders are unaffected.

Outside of battle

Run Away has no effect outside of battle.

Pokémon with Run Away

Single ability

As of Generation IV, no Pokémon have Run Away as their only ability.

Dual ability

# Pokémon Type Other ability

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