Gen I Events IDs

Hello, could you add references to the article, regarding your modifications starting by this one: https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Japanese_event_Pok%C3%A9mon_distributions_in_Generation_I&diff=next&oldid=2795386 ?

Thank you !

Cordially, --Froggy25 (talk) 22:26, 26 September 2018 (UTC)


I already explained everything in the summaries, most information you can find there. Most of my changes I did in this article though was just about removing errors. The IDs were wrong and mostly based on opinion, I saw how users editing it back and forth because everyone had different opinions and assumptions. I'm just being honest that we don't know as much as we would like to. Speaking of facts these are the known facts to explain my reasoning in 3 points just to underscore why I did what I did.

1: The IDs were determined based on a distribution count stored in memory which incremented with each distributed Pokémon. This number incremented from there with each downloaded Pokémon. I have added that explanation in short into the article with my last edit.

2: The number would reset if the unit was reset or shut down. But it appears that this number was battery saved for some Events which can be seen on pictures in some CoroCoro Scans where CoroCoro Mews are shown downloaded at different times after distributions, the numbers were off. The issue is referenced in the summary. (http://www.zoidsland.com/1rebyu-/koro97-6.html) There is a Mew shown with the ID 00128 and this was before the 3rd distribution period of CoroCoro Mew. So that means the Mews distributed would have a higher than this number. In another CoroCoro issue (http://www.zoidsland.com/1rebyu-/koro97-10.html) a Mew can be seen with the ID number 00250, which tells us that Pokémon were downloaded outside of the known distribution periods, or maybe the same units were used for other events, all these factors together makes predicting accurate IDs impossible.

3: It gets even more complicated because each unit counts independently. When a magazine states for example that let's say "50000 Mews" were distributed, we can't just say the IDs ranging from "00001-50000" like the article was stating before, not to mention that there were reports that the starting number was 00000 instead of 00001. It is confirmed that the bigger events used multiple unit and this finally makes it completely impossible.

Thank you! Glad to work together with you guys.

Ajxpk (talk) 12:04, 27 September 2018 (UTC)

Versions

I'm sorry, but based on the source you provided, I still don't think the "seven versions" idea was Tajiri's, but that it was probably more of a team effort brainstorming idea. That's also consistent with other sources that suggest it (the version idea in general, or that of version-exclusive Pokémon) ultimately was Miyamoto's idea (not Tajiri's).

Same thing with version-exclusive Pokémon. The source you provided makes it sound like initially, the idea was to just have different appearance rates (based on some random ID, initially), and not actually version-exclusive Pokémon. Later on came the idea of version-exclusive Pokémon, after it was decided to have (two) versions. All in all, I think it's best to restore that version of Pokémon Red and Green Versions where Tajiri wasn't explicitly mentioned. What do you think? Nescientist (talk) 11:20, 27 June 2021 (UTC)


Thanks! Sorry, I was really busy lately and for the sloppiness. Just to be sure I was taking a look inside the book again and yeah, looks like it was Shigeru Miyamoto's suggestion to make multiple different cartridges. If you already knew that I don't understand why you didn't just add this information though? Well, it makes no sense to "explicitely mention Satoshi Tajiri" as this book (ポケモン・ストーリー ISBN-13 ‏: ‎978-4822241995) was written by the author Masakazu Kubo from CoroCoro Comic interviewing Satoshi Tajiri. Mainly this book is written from Tajiri's perspective, which of course only becomes clear when you read the book. When I was reading the part about the 7 rainbow colors I read it as it was his idea, but it makes sense if it was Miyamoto's when you look at the previous two sentences and let's be honest, the red and green theme being based on Mario & Luigi would make even more sense this way.

Btw. something I think we both overlooked is that it was Tsunekazu Ishihara's idea to have different appearance rates in each version (includes version exclusives), which also makes more sense as he saw the business side of the game. I think you're wrong about the ID part, at least there's nothing mentioned about IDs would have affected the appearance rate in this book. When you ask me Shigeru Miyamoto and Tsunekazu Ishihara should definitely be mentioned. --Ajxpk (talk) 01:40, 6 July 2021 (UTC)

About Miyamoto, I didn't add it because the source doesn't mention him. It is, however, stated on his article, with proper references.
About the ID idea, that's what I made out of it, but yeah maybe I read a bit too much into it.
If you feel the need to change the sentence and add more sources, feel free to do so, but references should pretty much support/prove the statement, which they didn't, so.. Nescientist (talk) 18:22, 6 July 2021 (UTC)