Welcome to Bulbapedia, Ajxpk!
Bulbapedia bulb.png

Thank you for joining our community! By creating an account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. This is a brief introduction to Bulbapedia's rules and resources to help you get started:

  • All users are expected to follow the code of conduct and to be kind to one another.
  • If you have a question, check out our FAQ; the manual of style provides detailed editing guidance, and the wikicode page provides details about how to use wikicode.
    • You can always ask for help by contacting a staff member.
  • Please preview your edits before saving them; this helps you double-check your changes and reduces the need for repeated minor edits.
  • Use talk pages to discuss changes and resolve editing disputes.
  • Creating a userpage is allowed after you've added to the encyclopedia; for more details, see the userspace policy.
  • Sign all talk page posts with four tildes (~~~~) so people know who is commenting. This will turn into your name and the time you wrote the comment.
  • For more handy links and information, check out the welcome portal.
Thank you, and have a good time editing here!
  ForceFire 04:44, 7 July 2021 (UTC)  
 


Gen I Events IDs

Hello, could you add references to the article, regarding your modifications starting by this one: https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Japanese_event_Pok%C3%A9mon_distributions_in_Generation_I&diff=next&oldid=2795386 ?

Thank you !

Cordially, --Froggy25 (talk) 22:26, 26 September 2018 (UTC)


I already explained everything in the summaries, most information you can find there. Most of my changes I did in this article though was just about removing errors. The IDs were wrong and mostly based on opinion, I saw how users editing it back and forth because everyone had different opinions and assumptions. I'm just being honest that we don't know as much as we would like to. Speaking of facts these are the known facts to explain my reasoning in 3 points just to underscore why I did what I did.

1: The IDs were determined based on a distribution count stored in memory which incremented with each distributed Pokémon. This number incremented from there with each downloaded Pokémon. I have added that explanation in short into the article with my last edit.

2: The number would reset if the unit was reset or shut down. But it appears that this number was battery saved for some Events which can be seen on pictures in some CoroCoro Scans where CoroCoro Mews are shown downloaded at different times after distributions, the numbers were off. The issue is referenced in the summary. (http://www.zoidsland.com/1rebyu-/koro97-6.html) There is a Mew shown with the ID 00128 and this was before the 3rd distribution period of CoroCoro Mew. So that means the Mews distributed would have a higher than this number. In another CoroCoro issue (http://www.zoidsland.com/1rebyu-/koro97-10.html) a Mew can be seen with the ID number 00250, which tells us that Pokémon were downloaded outside of the known distribution periods, or maybe the same units were used for other events, all these factors together makes predicting accurate IDs impossible.

3: It gets even more complicated because each unit counts independently. When a magazine states for example that let's say "50000 Mews" were distributed, we can't just say the IDs ranging from "00001-50000" like the article was stating before, not to mention that there were reports that the starting number was 00000 instead of 00001. It is confirmed that the bigger events used multiple unit and this finally makes it completely impossible.

Thank you! Glad to work together with you guys.

Ajxpk (talk) 12:04, 27 September 2018 (UTC)

Versions

I'm sorry, but based on the source you provided, I still don't think the "seven versions" idea was Tajiri's, but that it was probably more of a team effort brainstorming idea. That's also consistent with other sources that suggest it (the version idea in general, or that of version-exclusive Pokémon) ultimately was Miyamoto's idea (not Tajiri's).

Same thing with version-exclusive Pokémon. The source you provided makes it sound like initially, the idea was to just have different appearance rates (based on some random ID, initially), and not actually version-exclusive Pokémon. Later on came the idea of version-exclusive Pokémon, after it was decided to have (two) versions. All in all, I think it's best to restore that version of Pokémon Red and Green Versions where Tajiri wasn't explicitly mentioned. What do you think? Nescientist (talk) 11:20, 27 June 2021 (UTC)


Thanks! Sorry, I was really busy lately and sorry for the sloppiness. Just to be sure I was taking a look inside the book again and yeah, looks like it was Shigeru Miyamoto's suggestion to make multiple different cartridges. If you already knew that I don't understand why you didn't just add this information though? Well, it makes no sense to "explicitely mention Satoshi Tajiri as this book (ポケモン・ストーリー ISBN-13 ‏: ‎978-4822241995) was written by the author Masakazu Kubo from CoroCoro Comic interviewing Satoshi Tajiri. Mainly this book is written from Tajiri's perspective, which of course only becomes clear when you read the book. When I was reading the part about the 7 rainbow colors I read it as it was his idea, but it makes sense if it could be Miyamoto's when you look at the previous two sentences with Miyamoto's name being mentioned and let's be honest, the red and green theme being based on Mario & Luigi would make even more sense this way.
Btw. something I think we both overlooked is that it was Tsunekazu Ishihara's added the different appearance rates in each version (includes version exclusives), which also makes more sense as he saw the business side of the game. I think you're wrong about the ID part, at least there's nothing mentioned about IDs would have affected the appearance rate in this book. When you ask me Shigeru Miyamoto and Tsunekazu Ishihara should definitely be mentioned. --Ajxpk (talk) 01:40, 6 July 2021 (UTC)
About Miyamoto, I didn't add it because the source doesn't mention him. It is, however, stated on his article, with proper references.
About the ID idea, that's what I made out of it, but yeah maybe I read a bit too much into it.
If you feel the need to change the sentence and add more sources, feel free to do so, but references should pretty much support/prove the statement, which they didn't, so.. Nescientist (talk) 18:22, 6 July 2021 (UTC)
Sorry, but you're incorrect, the source mentioned Shigeru Miyamoto as the one who made the suggestion, Tsunekazu Ishihara is credited for implementing version-exclusives & encounter rates. I'm not questioning that it was originally Miyamoto's idea or want to take anything away from him, it's just that "it was all him" contradicts the more detailed information from the book where it looks more like it was just a suggestion and Ishihara added different encounter rates & game-exclusives to make the games more different and to motivate exchange and because the game was based around the concept of exchange. When you ask me about the already translated Junichi Masuda interview, how do we know that this is really what he said and how he said it?
How many times do I have to tell you? This is from the book ポケモン・ストーリー (ISBN-13 ‏: ‎978-4822241995), this is one of the very rare interviews with Satoshi Tajiri giving his insight about how it was to create Pokémon, hence the name of the book. There isn't a more detailed description about the events told by him than this book. You can find a lot of details about the development of these games, just to give a few examples... the story of how they had to restart the project when the game was already finished, because after testing the game Tsunekazu Ishihara didn't understood what Satoshi Tajiri wanted to tell with this game (also a part of the reason why the games took 5 years to create). Or the story about how the release was even pushed back further from December 21, 1995 to February 27, 1996 and link cable battles added shortly before the release. Tajiri's side about the story of Mew was added by Shigeki Morimoto after the debug phase as part of a prank (often mistranslated or misunderstood in interviews by western sources). Mew's discovery by Japanese players due to the select bug and how that lead to trouble with Nintendo and the first distribution of Mew. There isn't a more genuine source than an official book in original language like this, which is hardly accessible and I get that and that's why I linked this reference.
Not only is the reference proving & supporting the "statement", it's not even my statement but rather a translation of information from the book. ​
Btw. Just because you can't see something doesn't mean it isn't there. --Ajxpk (talk) 02:25, 7 July 2021 (UTC)

Berry Program Update Zigzagoon PRNG

You added the seed for the Berry Program Update Zigzagoon PRNG is calculated as second + minute + hour, but also that it has 214 possibilities. Assuming 24-hour time, the maximum seed value is 60 + 60 + 24 = 144, meaning there are at most 144 possibilities (assuming no two seeds produce the same result). Can you explain how a seed calculated in that way can produce 214 results? --SnorlaxMonster 05:24, 30 October 2021 (UTC)

The RTC data is binary-coded decimal. For example: 0x59 + 0x59 + 0x23 = 0xD5 --Ajxpk (talk) 22:23, 1 December 2021 (UTC)

Ah, that makes sense. Thanks, I've added that to the pages. --SnorlaxMonster 11:10, 2 December 2021 (UTC)