Pomeg glitch

Revision as of 03:55, 29 August 2015 by Blueapple128 (talk | contribs)

Access Pokémon beyond slot 6

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Huge amount of information missing; e.g. discuss how scrolling far enough corrupts memory in Storage Boxes 3(?) and onward, segue into how this plus the checksum verification and the related dynamic ordering of Pokemon data substructures can cause certain Pokemon (Eggs) to reliably change species based on the EVs they had, allowing the player to obtain any Pokemon (Glitzer Popping). Maybe also add an aside into how certain Decamarks obtained through this allows arbitrary code execution (though ACE as a topic on its own is pretty huge and might deserve its own article).

This sub-glitch allows the player to access Pokémon beyond slot 6.

To do this, the player has to have at least 3 Pokémon in their party, one to four fainted, one normal, and one affected by the Pomeg glitch.

The player should enter a wild battle with their Pomeg glitched Pokémon, swap to their normal Pokémon, and then run. After doing this, the normal Pokémon should be deposited into a PC at a Pokémon Center, and then a Potion should be used on the Pomeg-affected Pokémon to get it's HP at 0. Once done, entering any battle will cause the player to send out ??????????, and viewing its Pokémon screen, looking at any of its stats, exiting the stat screen, and then scrolling down allows the player access Pokémon beyond the 6th slot.

By Werster
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By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.