LuxPluff (TCG)

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LuxPluff
LuxrayGLLVXRisingRivals109.jpg
JumpluffHeartGoldSoulSilver6.jpg
Luxray GL LV.X and Jumpluff
Types used LightningGrass
Major cards Luxray GL LV.X, Jumpluff, and Claydol
Era 2010-Present

LuxPluff is a popular deck archetype in the Pokémon Trading Card Game. Conceived after the release of the HeartGold & SoulSilver expansion, it has placed well in numerous tournaments and, though weakened by the rotation of Claydol, is still considered a top-tier deck. It's name is derived from the combination of Luxray GL LV.X and Jumpluff, the deck's two primary Pokémon.

Strategy

Jumpluff, from the HeartGold & SoulSilver expansion, is the deck's main attacker. Luxray GL LV.X provides important disruption and an alternate attacker, and although only a 1-1 line is used in this build, it is considered the second most significant component of the deck.

A good setup for the deck is generally achieved when the LuxPluff player has one or more Jumpluff on the field ready to attack, as well as one or more Claydol on the bench for draw support and Luxray GL on the bench ready to level up. Ideally, the player would also have resources in hand to recover a Jumpluff, should one be knocked out, and get it back onto the field as quickly as possible. This setup can be achieved through the deck's numerous resources, such as Uxie, Pokémon Collector, Cyrus's Conspiracy, and, once possible, Claydol. Broken Time-Space greatly simplifies the process of getting out Jumpluff and Claydol by allowing for rapid evolution, which can lead to a turn one donk or an extremely fast setup.

Although Jumpluff is the primary attacker and will generally be used simply to knock out whatever Pokémon the opponent has active at a given time, Luxray GL LV.X makes it possible to take cheap prizes off the opponent's bench. Both Jumpluff and Luxray GL LV.X have free retreat, and the latter has access to Poké Turn's effect, so alternating between the two is not difficult. Often, when one of the LuxPluff player's active Pokémon is knocked out, they will bring up a Luxray GL to level up. Then, using Luxray GL LV.X's Bright Look, he or she will force one of the opponent's benched Pokémon active, retreat Luxray GL LV.X, and knock out the opponent's active with Jumpluff. Luxray GL LV.X can also provide an attacker in a pinch.

Key Cards

  • Luxray GL LV.X - Luxray GL LV.X's Bright Look Poké-Power brings up one of the opponent's benched Pokémon and switches it with the active. This is commonly used to bring up either an opponent's weak support Pokémon or an unevolved Basic for an easy prize. Luxray GL LV.X can also use its Flash Impact attack, which deals 60 damage for only   .
  • Jumpluff - The deck's main attacker, Jumpluff can do up to 120 damage, when both players have full benches, for just   with Mass Attack.
  • Claydol -
  • Uxie - Uxie's Set Up Poké-Power allows the player to draw until they have seven cards in hand, which is exceptionally useful for a fast setup. Its searchability through Pokémon Collector allows for easier access as well, and makes for a more versatile card.
  • Cyrus's Conspiracy - Cyrus's Conspiracy is one of the most important searching Supporter cards in the deck, allowing the player to grab a Supporter card, Team Galactic's Invention Trainer card, and Basic Energy.
  • Poké Turn - Since Luxray GL LV.X's Bright Look can only be used when the card enters play from the owner's hand, Poké Turn is critical to the deck's ability to knock out the opponent's benched support Pokémon.

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Luxray GL LV.X    
Luxray GL    
Jumpluff    
Skiploom    
Hoppip    
Claydol    
Baltoy    
Uxie    
Azelf    
Unown Q    
Ditto    
Pokémon Collector Su  
Bebe's Search Su  
Cyrus's Conspiracy Su  
Roseanne's Research Su  
Night Maintenance T  
SP Radar T  
Poké Turn T  
Energy Gain T  
Pokémon Communication T  
Expert Belt T  
Luxury Ball T  
Warp Point T  
Rare Candy Su  
Broken Time-Space St  
Lightning Energy   E
Grass Energy   E
Multi Energy   E  


Possible Tech Cards

  • Chatot - Chatot is used for hand refreshment, as well as its ability to "Chatter Lock." Chatter Locking prevents an opponent's starter Pokémon, such as Sableye or Spiritomb from retreating until it is either knocked out or, in some cases, the opponent decks themselves.
  • Aaron's Collection - Aaron's Collection can be used in place, or occasionally in combination with, Palmer's Contribution and/or Night Maintenance to recycle knocked out Pokémon. Aaron's has an advantage in that it brings the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's returns more Pokémon.
  • Call Energy - Call Energy is used in many builds to increase the deck's consistency by giving it access to a powerful searching effect in the early game. Call Energy gives the player many options.