Falkner (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
Falkner and Noctowl's sync grid is an expanded grid, made available since the sync pair was first released.
Falkner and Noctowl's sync grid is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Air Cutter: Power +4
| Air Cutter: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Air Cutter: Power +4
| Air Cutter: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Air Cutter: Power +4
| Air Cutter: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Air Cutter: Power +4
| Air Cutter: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Air Cutter: Power +4
| Air Cutter: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Air Cutter: Accuracy +5
| Air Cutter: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Air Cutter: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Air Cutter: Staggering 3
| Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 2
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| We Can Still Fly!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Acuity
| Accuracy cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Revenge Boost 4
| Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
| 7
| 84
| 2
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Team Sync Regen
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 8
| 96
| 2
|-style="background:#fff"
| Fast-Track 9
| Raises the user’s Speed by one stat rank when its Pokémon uses a move.
| 8
| 96
| 2
|-style="background:#fff"
| Ghost Guard
| Reduces damage when the user is attacked by Ghost-type moves.
| 8
| 96
| 2
|-style="background:#fff"
| Hit Inter Opp: HP Recovery 9
| Restores the user’s HP when its attack move is successful against a flinching, confused, or trapped opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Endurance
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 3
|-style="background:#fff"
| Hit: Team Attack ↑ 9
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s attack move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Hit: Team Sp. Atk ↑ 9
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s attack move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Silent Wings Flying Beam: Power +25
| Silent Wings Flying Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Silent Wings Flying Beam: Power +25
| Silent Wings Flying Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
3,054

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