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==Effect== | ==Effect== | ||
Sleep prevents Pokémon from making a move for a random number of turns. The specifics vary between | Sleep prevents Pokémon from making a move for a random number of its turns. The specifics vary between [[generation]]s. | ||
===Generation I=== | ===Generation I=== | ||
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===Generation II=== | ===Generation II=== | ||
Sleep now lasts 2-7 turns (2-4 in the {{OBP|Battle Tower|Generation II}}), and a Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to {{m|Nightmare}}. [[Roaming Pokémon]] do not [[Escape#Wild Pokémon|flee]] while asleep. | |||
===Generation III=== | ===Generation III=== | ||
Sleep lasts | Sleep now lasts 2-5 turns. [[Roaming Pokémon]] may now flee while asleep. | ||
===Generation IV=== | ===Generation IV=== | ||
Sleeping Pokémon are also vulnerable to {{a|Bad Dreams}}. | |||
===Generation V=== | ===Generation V=== | ||
Sleep lasts 1-3 turns. | Sleep now lasts 1-3 turns. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by {{m|Rest}}). Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping. | ||
===Generation VI=== | ===Generation VI onward=== | ||
A Pokémon's sleep counter no longer resets to its original amount when switched out. | A Pokémon's sleep counter no longer resets to its original amount when switched out. | ||
===Appearance=== | ===Appearance=== | ||
{{Bad Picture|section| Missing Gen | {{Bad Picture|section|Missing Gen VI and Gen VII}} | ||
{{movegen | {{movegen | ||
|type=status | |type=status | ||
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|genV=Sleep V | |genV=Sleep V | ||
}} | }} | ||
{{movegen | {{movegen | ||
|type=status | |type=status | ||
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|Colo=Sleep Colo}} | |Colo=Sleep Colo}} | ||
{{movegen | {{movegen | ||
|type=status | |||
|XD=Sleep XD | |XD=Sleep XD | ||
|PBR=Sleep PBR | |PBR=Sleep PBR | ||
|PMDRB=Sleep PMD RB | |||
}} | }} | ||
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| 100% | | 100% | ||
| — | | — | ||
| 80% | | {{tt|50%|80% in Generations IV-VI}} | ||
| class="l" | | | class="l" | Targets all adjacent opponents. In [[Generation VII]], fails if the user is not {{p|Darkrai}}. | ||
|- | |- | ||
| class="l" | {{m|Grass Whistle}} | | class="l" | {{m|Grass Whistle}} | ||
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| 75% | | 75% | ||
| | | | ||
|- | |||
| class="l" | {{m|Psycho Shift}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| 100% | |||
| — | |||
| {{tt|100%|90% in Generations IV-V}} | |||
| class="l" | If the user is asleep and uses the move via {{m|Sleep Talk}} | |||
|- | |- | ||
| class="l" | {{m|Relic Song}} | | class="l" | {{m|Relic Song}} | ||
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| 70 | | 70 | ||
| 100% | | 100% | ||
| class="l" | May cause sleep only when used in {{DL|tall grass|long grass}} ([[Generation III]]), [[tall grass]] (Generation | | class="l" | May cause sleep only when used in {{DL|tall grass|long grass}} ([[Generation III]]), [[tall grass]] ([[Generation IV]] onward), or when {{m|Grassy Terrain}} is in effect ([[Generation VI]] onward). | ||
|- | |- | ||
| class="l" | {{m|Sing}} | | class="l" | {{m|Sing}} | ||
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===Other causes=== | ===Other causes=== | ||
A Pokémon has a 11% chance of falling asleep after making [[contact]] with a Pokémon with the {{a|Effect Spore}} Ability. A [[Obedience|disobedient]] [[outsider Pokémon]] may take a nap (putting itself to sleep) instead of obeying a command. | |||
==Curing== | |||
Other than waking up, sleeping can be cured with the use of an {{DL|Status condition healing item|Awakening}} or a [[Chesto Berry]] ({{DL|Berry (Generation II)|Mint Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Rage Candy Bar}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Status condition healing item|Casteliacone}}, {{DL|Status condition healing item|Lumiose Galette}}, {{DL|Status condition healing item|Shalour Sable}}, {{DL|Status condition healing item|Big Malasada}}, {{DL|Status condition healing item|Full Restore}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]] ({{DL|Berry (Generation II)|Miracle Berry}} in Generation II), and [[Sacred Ash]]. In [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, the [[Poké Flute]] can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the [[Generation III]] and {{gen|IV}} games and {{g|Omega Ruby and Alpha Sapphire}}, the {{DL|Flute|Blue Flute}} can be used to wake up a sleeping Pokémon (without being consumed). | |||
The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, {{m|Wake-Up Slap}} will wake it up in addition to becoming more powerful. Pokémon hit with {{m|Worry Seed}} have their Ability temporarily changed to {{a|Insomnia}}, waking them up if they were asleep. In Generation I only, using {{m|Haze}} cures the opponent from the sleep condition. | |||
Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured while it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 30% chance of being cured every turn, and Pokémon with {{a|Healer}} have a 30% chance of curing their allies. | |||
{{ | |||
{{ | In [[Pokémon Colosseum]] and {{XD}}, the [[Call]] option (which replaces the usual [[escape|Run]] option) can be used to awaken sleeping Pokémon. | ||
==Prevention== | |||
Pokémon with the {{a|Insomnia}} or {{a|Vital Spirit}} Abilities cannot be put to sleep. Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Sweet Veil}} and their allies cannot be put to sleep. Pokémon with the {{a|Comatose}} Ability will act like they are asleep, without actually being asleep, and the Ability prevents them from being put to sleep. | |||
Pokémon with {{a|Early Bird}} will be asleep half the usual amount of turns, possibly causing them to immediately wake up. | |||
Pokémon with | |||
While {{m|Electric Terrain}} or {{m|Misty Terrain}} is present, [[grounded]] Pokémon cannot fall asleep (including self-inflicted sleep from {{m|Rest}}). No Pokémon can sleep while a Pokémon is using the move {{m|Uproar}}. | |||
== | ==Advantages== | ||
The moves {{m|Snore}} and {{m|Sleep Talk}} can only be used while asleep. Pokémon with {{a|Guts}} and {{a|Quick Feet}} will have their {{stat|Attack}} or {{stat|Speed}} boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits | The moves {{m|Snore}} and {{m|Sleep Talk}} can only be used while asleep. Pokémon with {{a|Guts}} and {{a|Quick Feet}} will have their {{stat|Attack}} or {{stat|Speed}} boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits; Pokémon with the Ability {{a|Marvel Scale}} will have their {{stat|Defense}} boosted while asleep. | ||
==In the spin-off games== | ==In the spin-off games== | ||
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* In ''[[AG149|Wheel of Frontier]]'', [[Ash's Snorlax]] used Rest and went to sleep while being {{status|freeze|frozen}} by {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}}'s {{m|Ice Punch}}. | * In ''[[AG149|Wheel of Frontier]]'', [[Ash's Snorlax]] used Rest and went to sleep while being {{status|freeze|frozen}} by {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}}'s {{m|Ice Punch}}. | ||
* In ''[[AG160|Harley Rides Again]]'', {{an|May}}'s {{TP|May|Munchlax}}'s {{m|Metronome}} landed on Rest during the [[Appeal|Appeals Round]] of the {{to|Wisteria}} {{pkmn|Contest}}. She was able to wake Munchlax up by throwing it a [[Pokéblock]]. | * In ''[[AG160|Harley Rides Again]]'', {{an|May}}'s {{TP|May|Munchlax}}'s {{m|Metronome}} landed on Rest during the [[Appeal|Appeals Round]] of the {{to|Wisteria}} {{pkmn|Contest}}. She was able to wake Munchlax up by throwing it a [[Pokéblock]]. | ||
* In ''[[AG182|Channeling the Battle Zone!]]'', [[Solidad]] used her {{p|Slowbro}}'s Yawn to put [[May's Combusken]] asleep. | * In ''[[AG182|Channeling the Battle Zone!]]'', [[Solidad]] used her {{p|Slowbro}}'s Yawn to put [[May's Combusken]] asleep during their match in the [[Kanto Grand Festival]]. | ||
* In ''[[AG190|Pace - The Final Frontier!]]'', {{FB|Pyramid King|Brandon}}'s {{TP|Brandon|Regice|legendary titans}} went to sleep twice by using Rest in order to recover from the damage taken while battling with Ash's Pikachu. | * In ''[[AG190|Pace - The Final Frontier!]]'', {{FB|Pyramid King|Brandon}}'s {{TP|Brandon|Regice|legendary titans}} went to sleep twice by using Rest in order to recover from the damage taken while battling with Ash's Pikachu. | ||
* A wild {{DL|Recurring wild Pokémon in the anime|Hippopotas}}, which appeared in ''[[DP044|Mass Hip-Po-Sis!]]'' and ''[[DP065|Sleight of Sand!]]'', used Yawn several times, putting several characters, including Ash and Jessie, asleep a couple of times. | * A wild {{DL|Recurring wild Pokémon in the anime|Hippopotas}}, which appeared in ''[[DP044|Mass Hip-Po-Sis!]]'' and ''[[DP065|Sleight of Sand!]]'', used Yawn several times, putting several characters, including Ash and Jessie, asleep a couple of times. | ||
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* In ''[[DP095|Battling The Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} put {{an|Dawn}}'s {{TP|Dawn|Ambipom}} to sleep using Sing during the [[Contest Battle|Battle Stage]] of the {{to|Celestic}} {{pkmn|Contest}}. | * In ''[[DP095|Battling The Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} put {{an|Dawn}}'s {{TP|Dawn|Ambipom}} to sleep using Sing during the [[Contest Battle|Battle Stage]] of the {{to|Celestic}} {{pkmn|Contest}}. | ||
* In ''[[DP121|The Lonely Snover!]]'', a wild {{p|Snover}} put Ash, Dawn, Brock, and their Pokémon asleep with {{m|Grass Whistle}}. | * In ''[[DP121|The Lonely Snover!]]'', a wild {{p|Snover}} put Ash, Dawn, Brock, and their Pokémon asleep with {{m|Grass Whistle}}. | ||
* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep. However, Heracross was able to counter it with {{m|Sleep Talk}}. | * In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep during their match in the [[Lily of the Valley Conference]]. However, Heracross was able to counter it with {{m|Sleep Talk}}. | ||
* In ''[[M13|Zoroark: Master of Illusions]]'', {{mov|Tammy|3=13}}'s {{p|Tangrowth}} used Sleep Powder to put {{OBP|Zorua|M13}} asleep. | * In ''[[M13|Zoroark: Master of Illusions]]'', {{mov|Tammy|3=13}}'s {{p|Tangrowth}} used Sleep Powder to put {{OBP|Zorua|M13}} asleep. | ||
* In ''[[DP189|The Semi-Final Frontier!]]'', {{si|Tobias}}'s {{p|Darkrai}} used a combination of Dark Void and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}. | * In ''[[DP189|The Semi-Final Frontier!]]'', {{si|Tobias}}'s {{p|Darkrai}} used a combination of Dark Void and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}. | ||
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==Trivia== | ==Trivia== | ||
* | * Prior to [[Generation III]], sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be. | ||
* Prior to [[Generation IV]], sleep was the only non-volatile status condition a Pokémon could inflict on itself (through {{m|Rest}} or [[obedience|disobedience]]). From Generation IV onward, a Pokémon can burn or poison itself by holding a [[Flame Orb]] or [[Toxic Orb]], respectively. | |||
* Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if {{m|Rest}} is included). | * Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if {{m|Rest}} is included). | ||
* Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with. | * Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with. | ||
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==In other languages== | ==In other languages== | ||
{{langtable|color={{status color}}|bordercolor={{status color dark}} | {{langtable|color={{status color}}|bordercolor={{status color dark}} | ||
|zh_cmn={{tt| | |zh_yue=睡眠 ''{{tt|Seuihmìhn|Asleep}}'' | ||
|zh_cmn=睡眠 ''{{tt|Shuìmián|Asleep}}'' | |||
|fr=Sommeil | |fr=Sommeil | ||
|de=Schläft | |de=Schläft | ||
|it=Addormentato | |it=Addormentato | ||
|ko=잠듦 ''Jamdeum'' | |ko=잠듦 ''Jamdeum'' | ||
|pt_br=Dormindo | |||
|es=Dormido | |es=Dormido | ||
|vi=Ngủ | |||
}} | }} | ||
{{-}} | {{-}} | ||
{{StatusNav|status}}<br> | {{StatusNav|status}}<br> | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[de:Schlaf]] | |||
[[ja:ねむり]] | [[ja:ねむり]] | ||
[[zh:睡眠(状态)]] |