Pokémon data structure (Generation I)
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions. |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Pokémon | |
---|---|
Species | byte |
Remaining HP | word |
? | byte |
Status | byte |
? | 3 bytes |
Attack 1 | byte |
Attack 2 | byte |
Attack 3 | byte |
Attack 4 | byte |
OT ID | word |
Experience | 3 bytes |
Effort data | 10 bytes |
DVs | word |
PP1 | byte |
PP2 | byte |
PP3 | byte |
PP4 | byte |
level | byte |
HP | word |
Attack | word |
Defense | word |
Speed | word |
Special | word |
Pokémon in Generation I games are all stored in the same 44-byte structure.
This article is a stub. You can help Bulbapedia by expanding it. |