Power: Difference between revisions

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'''Power''' is a property of [[move]]s that determines how much [[damage]] they deal.
'''Power''' is a property of damaging [[move]]s that determines how much [[damage]] they deal. It is seen primarily in the [[Pokémon games|games]], but it is touched upon in the [[Pokémon anime]].


Moves with more power inflict more damage.  Statistically, the more damage a move inflicts, the more likely it will either have a lower {{stat|Accuracy}} or a negative effect for the user, such as [[recoil]] damage. Power can be altered by some degree of [[damage modification]] that depends on the current status of the battle.
== Overview ==


Sometimes, moves deal no damage or deal damage with varying power; in these cases, the power is indicated by "—".
Moves with more power inflict more damage.  Statistically, the more damage a move inflicts, the more likely it will either have a lower {{stat|Accuracy}}, a negative effect for the user, such as [[recoil]] damage, or a lower [[PP]] (though some strong outliers exist, such as {{m|Extrasensory}}). How much power a move has can be seen in the [[Pokémon]] Status screen, in the move section, along with Accuracy.


For example, {{m|SonicBoom}} has a power of "—" because it does 20 damage, regardless of opponents' {{stat|Defense}} or {{stat|Special Defense}}, or the {{stat|Attack}} or {{stat|Special Attack}} of the Pokémon itself.
==Damage Modification==


The power of damaging moves currently ranges between 10 and 300, with many different amounts in between.
{{main|Damage modification}}
 
Power can be altered by some degree by [[damage modification]] that depends on the current status of the battle.
 
===Type effectiveness===
 
{{main|Damage modification#Type effectiveness}}
 
If a move is super effective, the base power is doubled. If it is not very effective, damage is halved. These can stack to 1/4 or 4×. If a move doesn't affect an opponent's [[type]], all that move's power is 0.
For example, if a {{p|Butterfree}} used {{m|Shadow Ball}} on a {{p|Gallade}}, it would be super effective, because Gallade is {{t|Fighting}} (normal protection) and {{t|Psychic}} (weak protection) and would have a power of 160. However if Butterfree were to use the move {{m|Psychic}} on a Gallade it would only be normally effective and would deal out 90 power.
 
===Same-type attack bonus===
 
{{main|Same-type attack bonus}}
 
STAB also affects a move's power. If a {{t|Water}}-type [[Pokémon]] used a Water-type move, it would gain STAB, which increases power by 50%. For example, if a {{p|Lapras}} used {{m|Waterfall}}, instead of 80 Power, it would be 120.
 
===Abilities===
 
{{main|Damage modification#Abilities}}
 
Some [[Ability|Abilities]] can increase a user's power too. {{a|Pure Power}} is one example that boosts attack, thus indirectly boosting power. Abilities can also boost a specific [[type]]'s power.
 
===Items===
 
Some hold items can also boost power. [[Stat-enhancing item]]s can increase [[Stats#Attack|Attack]] or [[Stats#Special Attack|Sp. Atk]], while [[Type-enhancing item]]s and [[Plate]]s increase moves of a certain type's Power. [[Incense]]s can increase power too, among other affects.
 
===Critical Hits===
 
{{main|Damage modification#Critical Hit}}
 
Critical hits have a 6.25% chance of occuring under normal circumstances, and double a move's power for one hit. This can also stack with effectiveness and other modifiers.
 
== Moves without Power ==
 
Moves that deal no damage, deal damage with varying power, deal fixed damage, or are [[One-hit knockout move|OHKO]]s; in these cases, the power is indicated by "—".
 
===Fixed damage===
 
Moves that deal afixed amount of damage do not display power, and are not modified by the above. {{m|SonicBoom}}, for example, has a power of "—" because it does 20 damage, regardless of opponents' {{stat|Defense}} or {{stat|Special Defense}}, or the {{stat|Attack}} or {{stat|Special Attack}} of the Pokémon itself.
 
===Variable power===
 
When a move varies in power, it will also have "—". {{m|Psywave}} is a prime example. It deals damage that increases with the user's [[level]], and deals random damage every time it is used. The power can't be predicted, so is shown as "—".
 
These moves either apply STAB and effectiveness, or neither.
 
===One-hit knockout moves===
 
{{main|One-hit knockout move}}
 
OHKO moves don't show power because, if they hit, they  immediately knock out the opponent (see Main article for exceptions).
 
==Range==
 
The power of damaging moves currently ranges between 10 and 300, with many different amounts in between. The highest powered move in the games, as of [[Generation IV]] is {{m|Explosion}}, with a base power of 250. The lowest powered moves include constrict {{m|Constrict}}, among others, with base powers of 10.
 
==Trivia==
* In [[Generation I]], there was no way to see a move's power on-screen. This was rectified in [[Generation II]], though.


{{Stub|Game}}
{{Stub|Game}}
[[Category:Moves|*]]
[[Category:Moves|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
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