Bulbapedia talk:Project SpriteDex: Difference between revisions

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Although I know that it's posible to see them from many angles, perhaps we should get the sprites from their Browser entries?--[[User:MisterE13|<span style="color:#0000FF">Mister</span>]][[User talk:MisterE13|<span style="color:#008000">'''E'''</span>]][[Special:Contributions/MisterE13|<span style="color:#80008013">13</span>]] 03:31, 27 December 2008 (UTC)
Although I know that it's posible to see them from many angles, perhaps we should get the sprites from their Browser entries?--[[User:MisterE13|<span style="color:#0000FF">Mister</span>]][[User talk:MisterE13|<span style="color:#008000">'''E'''</span>]][[Special:Contributions/MisterE13|<span style="color:#80008013">13</span>]] 03:31, 27 December 2008 (UTC)
:Absolutely. If you find any good resource for Ranger and/or Shadows of Almia, post it under the External Links/Resources. If we have sprites from the Pinball games, we should have sprites from the Ranger games. [[User:LordArceus|<span style="color:#FF0000">'''Lord'''</span>]][[User talk:LordArceus|<span style="color:#FF0000">'''Arc'''</span>]][[Special:Contributions/LordArceus|<span style="color:#FF0000">'''eus'''</span>]] 18:24, 7 January 2009 (UTC)
:Absolutely. If you find any good resource for Ranger and/or Shadows of Almia, post it under the External Links/Resources. If we have sprites from the Pinball games, we should have sprites from the Ranger games. [[User:LordArceus|<span style="color:#FF0000">'''Lord'''</span>]][[User talk:LordArceus|<span style="color:#FF0000">'''Arc'''</span>]][[Special:Contributions/LordArceus|<span style="color:#FF0000">'''eus'''</span>]] 18:24, 7 January 2009 (UTC)
== I have some experience with game image extraction ==
And I mean directly from the game files. Provided the files aren't encrypted or compressed. I can provide my own illegal copyright infringement. I'm unreliable though (and I mean I will spontaneously forget everything about it, and it would be hard to get me back on track). If you care to annoy me by instant messenger, just try my obvious screen names for A/M/Y (Hotmail, as a hint for the middle one).
It will be infinitely easier than trying to teach myself decompression algorithms using the game's assembly code (which I'm doing for one game right now). --[[User:Raijinili|Raijinili]] 05:53, 14 January 2009 (UTC)
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