5,904
edits
(→List of skills: more-concise statement on skills that deal flat damage) |
(→Order of operations: re-ordering: disruption countdown tick is cancelled if under incapacitating status, even if that status wears off that turn. This means that stunlocking is possible.) |
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** If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled. | ** If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled. | ||
* Damage (with applicable boosts) is dealt. | * Damage (with applicable boosts) is dealt. | ||
* The disruption countdown on the foe will tick down 1 turn. | * The disruption countdown on the foe will tick down 1 turn. | ||
** This tick-down will not occur if the first match triggered the Mega Evolution animation. | ** This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay). | ||
** Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off. | |||
* If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn. | |||
;Second match: | ;Second match: |