Skill (Shuffle): Difference between revisions

→‎Order of operations: re-ordering: disruption countdown tick is cancelled if under incapacitating status, even if that status wears off that turn. This means that stunlocking is possible.
(→‎List of skills: more-concise statement on skills that deal flat damage)
(→‎Order of operations: re-ordering: disruption countdown tick is cancelled if under incapacitating status, even if that status wears off that turn. This means that stunlocking is possible.)
Line 132: Line 132:
** If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled.
** If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled.
* Damage (with applicable boosts) is dealt.
* Damage (with applicable boosts) is dealt.
* If the foe already had a status effect before this turn, then that status effect will tick down 1 turn.
* The disruption countdown on the foe will tick down 1 turn.
* The disruption countdown on the foe will tick down 1 turn.
** This tick-down will not occur if the first match triggered the Mega Evolution animation.
** This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay).
** Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off.
* If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn.


;Second match:
;Second match: