Misty (Masters): Difference between revisions

Corrected the details' calculations. Also, to prevent misreadings of the phrase "core series games" in the Trivia section, I'm renaming the phrase to "core series of games." Please refer to the history tab of the article Pryce (Masters) for the reason.
(→‎Trivia: Seven is not unique.)
(Corrected the details' calculations. Also, to prevent misreadings of the phrase "core series games" in the Trivia section, I'm renaming the phrase to "core series of games." Please refer to the history tab of the article Pryce (Masters) for the reason.)
Line 96: Line 96:
|An opponent
|An opponent
|The more the user's Sp. Def is raised, the greater the power of this attack.{{tt|<sup>Details</sup>|
|The more the user's Sp. Def is raised, the greater the power of this attack.{{tt|<sup>Details</sup>|
+1 Sp. Def → Power + ~116.7% &#10; &#10;
+1 Sp. Def → Power × ~1.17 &#10; &#10;
+2 Sp. Def → Power + ~133.3% &#10; &#10;
+2 Sp. Def → Power × ~1.33 &#10; &#10;
+3 Sp. Def → Power + 150% &#10; &#10;
+3 Sp. Def → Power × 1.5 &#10; &#10;
+4 Sp. Def → Power + ~166.7% &#10; &#10;
+4 Sp. Def → Power × ~1.67 &#10; &#10;
+5 Sp. Def → Power + ~183.3% &#10; &#10;
+5 Sp. Def → Power × ~1.83 &#10; &#10;
+6 Sp. Def → Power + 200% &#10; &#10;}}
+6 Sp. Def → Power × 2 &#10; &#10;}}
|}
|}


Line 382: Line 382:
| Smart Cookie
| Smart Cookie
| The more the user's Sp. Def is raised, the more it powers up the user's moves.{{tt|<sup>Details</sup>|
| The more the user's Sp. Def is raised, the more it powers up the user's moves.{{tt|<sup>Details</sup>|
+1 Sp. Def → Power + 105% &#10; &#10;
+1 Sp. Def → Power + 5% &#10; &#10;
+2 Sp. Def → Power + 110% &#10; &#10;
+2 Sp. Def → Power + 10% &#10; &#10;
+3 Sp. Def → Power + 115% &#10; &#10;
+3 Sp. Def → Power + 15% &#10; &#10;
+4 Sp. Def → Power + 120% &#10; &#10;
+4 Sp. Def → Power + 20% &#10; &#10;
+5 Sp. Def → Power + 125% &#10; &#10;
+5 Sp. Def → Power + 25% &#10; &#10;
+6 Sp. Def → Power + 130% &#10; &#10;}}
+6 Sp. Def → Power + 30% &#10; &#10;}}
| 7
| 7
| 84
| 84
Line 412: Line 412:
| Blind Spot
| Blind Spot
| The more the user's evasiveness is raised, the more it powers up the user's sync move.{{tt|<sup>Details</sup>|
| The more the user's evasiveness is raised, the more it powers up the user's sync move.{{tt|<sup>Details</sup>|
+1 evasiveness → Power + ~116.7% &#10; &#10;
+1 evasiveness → Power + ~16.7% &#10; &#10;
+2 evasiveness → Power + ~133.3% &#10; &#10;
+2 evasiveness → Power + ~33.3% &#10; &#10;
+3 evasiveness → Power + 150% &#10; &#10;
+3 evasiveness → Power + 50% &#10; &#10;
+4 evasiveness → Power + ~166.7% &#10; &#10;
+4 evasiveness → Power + ~66.7% &#10; &#10;
+5 evasiveness → Power + ~183.3% &#10; &#10;
+5 evasiveness → Power + ~83.3% &#10; &#10;
+6 evasiveness → Power + 200% &#10; &#10;}}
+6 evasiveness → Power + 100% &#10; &#10;}}
| 8
| 8
| 96
| 96
Line 1,235: Line 1,235:
| Bob & Weave
| Bob & Weave
| The more the user's evasiveness is raised, the more it powers up the user's moves.{{tt|<sup>Details</sup>|
| The more the user's evasiveness is raised, the more it powers up the user's moves.{{tt|<sup>Details</sup>|
+1 evasiveness → Power + 105% &#10; &#10;
+1 evasiveness → Power + 5% &#10; &#10;
+2 evasiveness → Power + 110% &#10; &#10;
+2 evasiveness → Power + 10% &#10; &#10;
+3 evasiveness → Power + 115% &#10; &#10;
+3 evasiveness → Power + 15% &#10; &#10;
+4 evasiveness → Power + 120% &#10; &#10;
+4 evasiveness → Power + 20% &#10; &#10;
+5 evasiveness → Power + 125% &#10; &#10;
+5 evasiveness → Power + 25% &#10; &#10;
+6 evasiveness → Power + 130% &#10; &#10;}}
+6 evasiveness → Power + 30% &#10; &#10;}}
| 7
| 7
| 84
| 84
Line 1,247: Line 1,247:
| Blind Spot
| Blind Spot
| The more the user's evasiveness is raised, the more it powers up the user's sync move.{{tt|<sup>Details</sup>|
| The more the user's evasiveness is raised, the more it powers up the user's sync move.{{tt|<sup>Details</sup>|
+1 evasiveness → Power + ~116.7% &#10; &#10;
+1 evasiveness → Power + ~16.7% &#10; &#10;
+2 evasiveness → Power + ~133.3% &#10; &#10;
+2 evasiveness → Power + ~33.3% &#10; &#10;
+3 evasiveness → Power + 150% &#10; &#10;
+3 evasiveness → Power + 50% &#10; &#10;
+4 evasiveness → Power + ~166.7% &#10; &#10;
+4 evasiveness → Power + ~66.7% &#10; &#10;
+5 evasiveness → Power + ~183.3% &#10; &#10;
+5 evasiveness → Power + ~83.3% &#10; &#10;
+6 evasiveness → Power + 200% &#10; &#10;}}
+6 evasiveness → Power + 100% &#10; &#10;}}
| 9
| 9
| 108
| 108
Line 1,449: Line 1,449:


==Trivia==
==Trivia==
* In her Sync Pair Story, Misty reveals that the Starmie she uses in [[Pokémon Masters EX]] is not her usual Starmie which she uses at [[Cerulean Gym|her Gym]] in the [[core series]] {{pkmn|games}}, but another one she hatched from an {{pkmn|Egg}} when she left her original Starmie at the [[Pokémon Day Care]].
* In her Sync Pair Story, Misty reveals that the Starmie she uses in [[Pokémon Masters EX]] is not her usual Starmie which she uses at [[Cerulean Gym|her Gym]] in the [[core series]] of {{pkmn|games}}, but another one she hatched from an {{pkmn|Egg}} when she left her original Starmie at the [[Pokémon Day Care]].
* Misty (Swimsuit) and Psyduck are the first 4★ [[sync pair]] that can be upgraded to 6★ EX.
* Misty (Swimsuit) and Psyduck are the first 4★ [[sync pair]] that can be upgraded to 6★ EX.
* Misty (Swimsuit) is one of the few sync pairs with less than seven dialogues in the [[Pokémon Center]], with only three.
* Misty (Swimsuit) is one of the few sync pairs with less than seven dialogues in the [[Pokémon Center]], with only three.


===Origin===
===Origin===
Misty's design is based on her appearance in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. {{TP|Misty|Starmie}} is Misty's signature Pokémon in the [[core series]] games. Starmie's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.  
Misty's design is based on her appearance in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. {{TP|Misty|Starmie}} is Misty's signature Pokémon in the [[core series]] of games. Starmie's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.  


Misty's swimsuit design is based on her appearance in {{game|FireRed and LeafGreen|s}}. {{TP|Misty|Psyduck}} is a Pokémon Misty is first seen with in the {{pkmn|anime}}. She has since been seen using it and its evolved form in {{g|Stadium series}} and, much later, in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Psyduck's Dex entry comes from Pokémon Ultra Sun.
Misty's swimsuit design is based on her appearance in {{game|FireRed and LeafGreen|s}}. {{TP|Misty|Psyduck}} is a Pokémon Misty is first seen with in the {{pkmn|anime}}. She has since been seen using it and its evolved form in {{g|Stadium series}} and, much later, in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Psyduck's Dex entry comes from Pokémon Ultra Sun.
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