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:::Sorry if these questions are getting a bit technical; it's just that this issue seems much more fascinating now! I'm not sure if I'm confusing myself further, though.. @_@ [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 04:00, 5 February 2014 (UTC) | :::Sorry if these questions are getting a bit technical; it's just that this issue seems much more fascinating now! I'm not sure if I'm confusing myself further, though.. @_@ [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 04:00, 5 February 2014 (UTC) | ||
During my research on maximum play time through cartridges, flash cards which have time function, emulators and so on, I found that the mirage number won't change to 0x0000 at all. With battery alive, a maximum time cartridge would change its mirage number normally like the non maximum time cartridge does.<br> | |||
it's 2021 now, almost 7 or 8 years later, so when I searched what Hfc2x did on 2013, the photos here were all gone and can't be seen. But reading the words here, I guess Hfc2x had misunderstanding the 0x0000 of emerald. cus the offset of mirage number in emerald not always stands on 0x02026DE4, it would change it offset when player changes maps, and thus makes the types on 0x02026DE4 be 0x0000. the real mirage number jump to other offsets.<br> | |||
I will revise the page of mirage island after making more research and tests and getting a confident conclusion.--[[User:Kenny chen1998|Kenny chen1998]] ([[User talk:Kenny chen1998|talk]]) 13:25, 27 September 2021 (UTC) | |||
== ORAS == | == ORAS == |
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