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The floors are ranked E, S and ★1, for purpose of [[Treasure Box]]es and friend rescues. | The floors are ranked E, S and ★1, for purpose of [[Treasure Box]]es and friend rescues. | ||
There are three floor types: small-sized with 2 to 6 rooms (floors 1, 2, 7, 10 and 12), medium-sized with 3 to 8 rooms and a new floor type (floors 6 and 11). The new floor type generates one large vertical room in middle, and three small rooms on each side. There's usually 1-2 starting enemies on floors 1 through 3, 2-3 on floors 4 through, and 2-4 on later floors. Each floor has 1-4 items on the floor. | There are three floor types: small-sized with 2 to 6 rooms (floors 1, 2, 7, 10 and 12), medium-sized with 3 to 8 rooms and a new floor type (floors 6 and 11). The new floor type generates one large vertical room in middle, and three small rooms on each side. There's usually 1-2 starting enemies on floors 1 through 3, 2-3 on floors 4 through 6, and 2-4 on later floors. Each floor has 1-4 items on the floor. | ||
The IQ Booster activates on every even floor. The turn limit is 1000. The enemies in this dungeon have 26IQ, granting them Status Checker IQ skill. There is water in this dungeons, except on floors 1, 4, 7, 10, and 14. | The IQ Booster activates on every even floor. The turn limit is 1000. The enemies in this dungeon have 26IQ, granting them Status Checker IQ skill. There is water in this dungeons, except on floors 1, 4, 7, 10, and 14. |