SOS Battle: Difference between revisions

→‎Mechanics: Adding information about synchronizing natures. Since this specific effect of Synchronize in battle is exclusive to SOS battles, I think it's worth mentioning here
(→‎Other wild Pokémon: Breaking the multipliers out into bullet points. I was tempted to put these in a table, but bullet points seem sufficient.)
(→‎Mechanics: Adding information about synchronizing natures. Since this specific effect of Synchronize in battle is exclusive to SOS battles, I think it's worth mentioning here)
Line 12: Line 12:


When an ally appears, it is affected by any [[entry hazard]]s and any of its Abilities that activate when it enters battle (such as {{a|Intimidate}}) will activate.
When an ally appears, it is affected by any [[entry hazard]]s and any of its Abilities that activate when it enters battle (such as {{a|Intimidate}}) will activate.
If the player's Pokémon currenlty in the battle has the Ability {{a|Synchronize}} when the ally is called, there will be a 50% chance that the ally will have the same [[Nature]] as that Pokémon (however, due to a bug, if the Pokémon with Synchronize was not originally in the first slot of the party and moved to it during the battle, the called Pokémon will Synchronize to the Nature of the Pokémon that was originally in the first slot, instead of the Nature of the Pokémon with Synchronize that replaced it).


===Totem Pokémon===
===Totem Pokémon===
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