Pokémon Trainer (Super Smash Bros.): Difference between revisions

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During a fight, the Pokémon Trainer can be seen in the background, using hand signals and commands to direct his Pokémon, and running across the screen (on large stages) so he can be near his Pokémon at all times. When his Pokémon are defeated, he remains in the background, but pulls his hat over his eyes and assumes a defeated posture.
During a fight, the Pokémon Trainer can be seen in the background, using hand signals and commands to direct his Pokémon, and running across the screen (on large stages) so he can be near his Pokémon at all times. When his Pokémon are defeated, he remains in the background, but pulls his hat over his eyes and assumes a defeated posture.
===Type effectiveness===
===Type effectiveness===
A {{sbw|type effectiveness|simplified form}} of [[type effectiveness]] is implemented for each of the three Pokémon: Squirtle is weak to Grass and resists Fire, Ivysaur is weak to Fire and resists Water, and Charizard is weak to Water and resists Grass. A resisted attack does 0.9x knockback, while a super-effective attack does 1.1x knockback. No characters aside from another Pokémon Trainer (or a Kirby having copied one) have access to damaging Grass- and Water-type attacks, but several characters have KO-capable Fire-type attacks, which overall gives Squirtle more survivability and cuts Ivysaur's noticably. It also heavily affects matches where one Pokémon Trainer faces another, as each player will try to switch to gain the advantage.
A {{sbw|type effectiveness|simplified form}} of [[type effectiveness]] is implemented for each of the three Pokémon: Squirtle is weak to Grass and resists Fire, Ivysaur is weak to Fire and resists Water, and Charizard is weak to Water and resists Grass. A resisted attack does 0.9x knockback, while a super-effective attack does 1.1x knockback. No characters aside from another Pokémon Trainer (or a Kirby having copied one) have access to damaging Grass- and Water-type attacks, but several characters have KO-capable Fire-type attacks, which overall gives Squirtle more survivability and cuts Ivysaur's noticeably. It also heavily affects matches where one Pokémon Trainer faces another, as each player will try to switch to gain the advantage.
===Pokémon Change===
===Pokémon Change===
[[File:Pokemon Change.png|thumb|The order in which Pokémon Change will rotate (Squirtle→Ivysaur→Charizard)]]
[[File:Pokemon Change.png|thumb|The order in which Pokémon Change will rotate (Squirtle→Ivysaur→Charizard)]]
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When sent out, each Pokémon is initially granted 100 points of energy called ''stamina''. 0.5 points of stamina is deducted for every second a Pokémon is in battle, thus allowing for a maximum of approximately 3 minutes and 20 second of normal performance. Executing an attack also drains 0.5 stamina points. When a Pokémon's stamina reaches 40, their stance will change to signal oncoming fatigue. Once stamina reaches 0, the Pokémon's attacks drop in effectiveness to 0.7x damage. When any Pokémon is knocked out, the stamina of all three is increased by 30%.
When sent out, each Pokémon is initially granted 100 points of energy called ''stamina''. 0.5 points of stamina is deducted for every second a Pokémon is in battle, thus allowing for a maximum of approximately 3 minutes and 20 second of normal performance. Executing an attack also drains 0.5 stamina points. When a Pokémon's stamina reaches 40, their stance will change to signal oncoming fatigue. Once stamina reaches 0, the Pokémon's attacks drop in effectiveness to 0.7x damage. When any Pokémon is knocked out, the stamina of all three is increased by 30%.


Pokémon Change mimics {{pkmn|anime}}/{{pkmn|manga}}-style battling by [[Recall|switching out]] to the next available Pokémon to let the previously used one rest; while not in battle, each Pokémon will regenerate 0.8 points of stamina per second (until restored to 100).  
Pokémon Change mimics {{pkmn|anime}}/{{pkmn|manga}}-style battling by [[Recall|switching out]] to the next available Pokémon to let the previously used one rest; while not in battle, each Pokémon will regenerate 0.8 points of stamina per second (until restored to 100).


While switching out, the user is temporarily immune to any on-screen attacks. This makes it an effective method for avoiding certain Final Smashes if timed correctly. Damage percentage is shared by all 3 Pokémon, so changing Pokémon will not affect damage at all. Effects such as increased or decreased size held by the previous Pokémon will ''not'' be carried over during Pokémon Change ([[Final Smash]] wielding being one exception). Pokémon Change cannot be activated in midair.
While switching out, the user is temporarily immune to any on-screen attacks. This makes it an effective method for avoiding certain Final Smashes if timed correctly. Damage percentage is shared by all 3 Pokémon, so changing Pokémon will not affect damage at all. Effects such as increased or decreased size held by the previous Pokémon will ''not'' be carried over during Pokémon Change ([[Final Smash]] wielding being one exception). Pokémon Change cannot be activated in midair.
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|vaen=Michele Knotz
|vaen=Michele Knotz
|desc={{main|sbw:Squirtle (SSBB)|Squirtle on SmashWiki}}
|desc={{main|sbw:Squirtle (SSBB)|Squirtle on SmashWiki}}
Squirtle is a fast, lightweight fighter and uses various attacks using its shell and jets of water. It can use {{m|Waterfall}} to dash upward on a wave of water to recover from falls, {{m|Withdraw}} to retreat into its shell and propel itself forward while shooting water out; which makes up for its below-average dash speed. It also uses {{m|Water Gun}} to push enemies backward with a chargeable stream of water, but does no damage at all (unless fired without charging it up, though it also shortens the range). Because of its lightweight build, it excels in aerial combat and is hard to combo, but is easy to knock around and KO. Squirtle is also the shortest-ranged of the 3 Pokémon and needs to be in close range to deal damage, due to its small size and poor reach. It uses {{m|Hydro Pump}} in the Pokémon Trainer's Final Smash, {{DL|Final Smash|Triple Finish}}.  
Squirtle is a fast, lightweight fighter and uses various attacks using its shell and jets of water. It can use {{m|Waterfall}} to dash upward on a wave of water to recover from falls, {{m|Withdraw}} to retreat into its shell and propel itself forward while shooting water out; which makes up for its below-average dash speed. It also uses {{m|Water Gun}} to push enemies backward with a chargeable stream of water, but does no damage at all (unless fired without charging it up, though it also shortens the range). Because of its lightweight build, it excels in aerial combat and is hard to combo, but is easy to knock around and KO. Squirtle is also the shortest-ranged of the 3 Pokémon and needs to be in close range to deal damage, due to its small size and poor reach. It uses {{m|Hydro Pump}} in the Pokémon Trainer's Final Smash, {{DL|Final Smash|Triple Finish}}.


In the {{sbw|Adventure Mode: The Subspace Emissary|Subspace Emissary}}, Squirtle is the first Pokémon to appear alongside the Pokémon Trainer. It is sent out to assist a distraught {{wb|Lucas}} in {{sbw|The Ruined Zoo}}.
In the {{sbw|Adventure Mode: The Subspace Emissary|Subspace Emissary}}, Squirtle is the first Pokémon to appear alongside the Pokémon Trainer. It is sent out to assist a distraught {{wb|Lucas}} in {{sbw|The Ruined Zoo}}.