Substitute (move): Difference between revisions

→‎Generation III: clarification
(→‎Generation V: clarification)
(→‎Generation III: clarification)
Line 140: Line 140:
* Pay Day now does not cause its Trainer to gain money if it hits a substitute.<!-- Constrast: In Gen II, it always gained money, in Gen I, it gained money unless it *broke* a substitute. -->
* Pay Day now does not cause its Trainer to gain money if it hits a substitute.<!-- Constrast: In Gen II, it always gained money, in Gen I, it gained money unless it *broke* a substitute. -->
* Protect, Detect, and Endure now behave as normal.
* Protect, Detect, and Endure now behave as normal.
* Damaging draining moves (''except'' {{m|Dream Eater}}) can now hit a substitute as normal, and the user of the move will gain HP depending on the HP the substitute lost. The same applies for recoil moves. (Leech Seed is still blocked by the substitute.)
* Damaging draining moves (''except'' {{m|Dream Eater}} and {{m|Pain Split}}) can now hit a substitute as normal, and the user of the move will gain HP depending on the HP the substitute lost. The same applies for recoil moves. (Leech Seed is still blocked by the substitute.)
* Trapping moves are now blocked by the substitute.
* Trapping moves are now blocked by the substitute.
* Mimic is now blocked by the substitute.
* Mimic is now blocked by the substitute.
123

edits