Fake Out (move): Difference between revisions

→‎Generation III: This only applies in Gen I, in which this move does not exist
(→‎Generation III: This only applies in Gen I, in which this move does not exist)
Line 38: Line 38:
==Effect==
==Effect==
===Generation III===
===Generation III===
Fake Out inflicts damage, is an increased [[priority]] move, and always makes the target {{status|flinch}}, unless it has the [[Ability]] {{a|Inner Focus}} or {{a|Shield Dust}}. If the target does not use an increased priority move during the round that it is used, Fake Out will go first regardless of the user's or target's Speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Fake Out, the move order of the users will be determined normally. If the user is put to {{Status|sleep}} or {{status|freeze|frozen}} during the round that Fake Out is (or attempts to be) used, Fake Out's increased priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.
Fake Out inflicts damage, is an increased [[priority]] move, and always makes the target {{status|flinch}}, unless it has the [[Ability]] {{a|Inner Focus}} or {{a|Shield Dust}}. If the target does not use an increased priority move during the round that it is used, Fake Out will go first regardless of the user's or target's Speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Fake Out, the move order of the users will be determined normally.


Although Fake Out's {{stat|accuracy}} is 100%, it will fail if not used on the first turn the user is out.
Although Fake Out's {{stat|accuracy}} is 100%, it will fail if not used on the first turn the user is out.