52
edits
MannedTooth (talk | contribs) |
Easyaspi314 (talk | contribs) m (→In the core series: "And" added) |
||
Line 11: | Line 11: | ||
Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint. | Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint. | ||
If all Pokémon in the player's party have fainted, they [[black out]] lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other. | If all Pokémon in the player's party have fainted, they [[black out]] and lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other. | ||
====Fainting through status conditions==== | ====Fainting through status conditions==== |
edits