Z-Move: Difference between revisions

981 bytes added ,  6 December 2016
→‎Intro: added detailed information on Z-Move power based on base move power used
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(→‎Intro: added detailed information on Z-Move power based on base move power used)
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Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move.
Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move.


Z-Moves based on attack moves have no numerical accuracy and derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats. Z-Moves based on attack moves cannot be fully protected against by {{m|Protect}} and {{m|Detect}} and deal 25% of original damage.
Z-Moves based on attack moves have a rough numerical accuracy and derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. If the move is less then 60 power, the Z-Move would have a power of 100.
 
Power varies as follows:
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
|-
! Base Move Power
! Z-Move Power
|- style="background:#FFF"
|0-55 || 100
|- style="background:#FFF"
|60-65 || 120
|- style="background:#FFF"
|70-75 || 140
|- style="background:#FFF"
|80-85 || 160
|- style="background:#FFF"
|90-95 || 175
|- style="background:#FFF"
|100 ||180
|- style="background:#FFF"
|110 ||185
|- style="background:#FFF"
|120-125 ||190
|- style="background:#FFF"
|130 ||195
|- style="background:#FFF"
|140+ ||195
|- style="background:#FFF"
|}
 
However, [[Mega Drain (move)| some]] [[Weather Ball (move)| moves]] [[Hex (move)| do]] [[Core Enforcer (move)| not]] [[Flying Press (move)| follow]] [[V-create (move)| the]] table above and instead have increased or decreased power.
 
 
For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats. Z-Moves based on attack moves cannot be fully protected against by {{m|Protect}} and {{m|Detect}} and deal 25% of original damage.


Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a the effect of '''Z-Power''' (Japanese: '''{{tt|Z|ゼット}}パワー''' ''Z-Power'') which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user's {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally's HP by 100%.
Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a the effect of '''Z-Power''' (Japanese: '''{{tt|Z|ゼット}}パワー''' ''Z-Power'') which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user's {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally's HP by 100%.
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__TOC__
__TOC__
{{-}}
{{-}}
==List of Z-Moves==
==List of Z-Moves==
===For each type===
===For each type===
37

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