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(→Intro: added detailed information on Z-Move power based on base move power used) |
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Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move. | Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move. | ||
Z-Moves based on attack moves have | Z-Moves based on attack moves have a rough numerical accuracy and derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. If the move is less then 60 power, the Z-Move would have a power of 100. | ||
Power varies as follows: | |||
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}" | |||
|- | |||
! Base Move Power | |||
! Z-Move Power | |||
|- style="background:#FFF" | |||
|0-55 || 100 | |||
|- style="background:#FFF" | |||
|60-65 || 120 | |||
|- style="background:#FFF" | |||
|70-75 || 140 | |||
|- style="background:#FFF" | |||
|80-85 || 160 | |||
|- style="background:#FFF" | |||
|90-95 || 175 | |||
|- style="background:#FFF" | |||
|100 ||180 | |||
|- style="background:#FFF" | |||
|110 ||185 | |||
|- style="background:#FFF" | |||
|120-125 ||190 | |||
|- style="background:#FFF" | |||
|130 ||195 | |||
|- style="background:#FFF" | |||
|140+ ||195 | |||
|- style="background:#FFF" | |||
|} | |||
However, [[Mega Drain (move)| some]] [[Weather Ball (move)| moves]] [[Hex (move)| do]] [[Core Enforcer (move)| not]] [[Flying Press (move)| follow]] [[V-create (move)| the]] table above and instead have increased or decreased power. | |||
For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats. Z-Moves based on attack moves cannot be fully protected against by {{m|Protect}} and {{m|Detect}} and deal 25% of original damage. | |||
Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a the effect of '''Z-Power''' (Japanese: '''{{tt|Z|ゼット}}パワー''' ''Z-Power'') which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user's {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally's HP by 100%. | Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a the effect of '''Z-Power''' (Japanese: '''{{tt|Z|ゼット}}パワー''' ''Z-Power'') which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user's {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally's HP by 100%. | ||
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__TOC__ | __TOC__ | ||
{{-}} | {{-}} | ||
==List of Z-Moves== | ==List of Z-Moves== | ||
===For each type=== | ===For each type=== |
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