Fainting: Difference between revisions

22 bytes removed ,  2 April 2016
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Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.
Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.


If all of the [[player character]]'s Pokémon faint, then the Trainer will have lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] visited and the player will [[Prize money|lose money]]. From {{2v2|FireRed|LeafGreen}} onwards (not counting Pokémon Emerald, since they lose half of their money in this game), a small cut scene explains what happens.
If all of the [[player character]]'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.


=====Effects of items on fainted Pokémon=====
=====Effects of items on fainted Pokémon=====
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{|  
{|  
|-  
|-  
| style="text-align:center" | [[File:Bag Revive Sprite.png]]   
| [[File:Bag Revive Sprite.png]]   
|{{DL|Revive|Revive}} will revive a Pokémon with half of its HP.
|{{DL|Revive|Revive}} will revive a Pokémon with half of its HP.
|-  
|-  
| style="text-align:center" | [[File:Bag Max Revive Sprite.png]]  
| [[File:Bag Max Revive Sprite.png]]  
|{{DL|Revive|Max Revive}} will revive a Pokémon with all of its HP.
|{{DL|Revive|Max Revive}} will revive a Pokémon with all of its HP.
|-  
|-  
| style="text-align:center" | [[File:Bag Revival Herb Sprite.png]]  
| [[File:Bag Revival Herb Sprite.png]]  
|{{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP.
|{{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP.
|-  
|-  
| style="text-align:center" | [[File:Bag Sacred Ash Sprite.png]]   
| [[File:Bag Sacred Ash Sprite.png]]   
|[[Sacred Ash]] will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted).
|[[Sacred Ash]] will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted).
|-  
|-  
| style="text-align:center" | [[File:Bag Rare Candy Sprite.png]]  
| [[File:Bag Rare Candy Sprite.png]]  
| {{DL|Vitamin|Rare Candy}} will also revive fainted Pokémon due to the HP gained upon leveling up.
| {{DL|Vitamin|Rare Candy}} will also revive fainted Pokémon prior to [[Generation VI]] due to the HP gained upon leveling up.
|}
|}


====Avoiding fainting====
====Avoiding fainting====
There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses {{m|Endure}}, it will leave the said Pokémon with 1HP. Items, like the {{DL|In-battle effect item|Focus Sash}}, also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once, disappears when it is used, and requires that the user be at full HP. In addition, in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1HP.
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, it will be left with 1 HP. The [[held item]]s {{DL|In-battle effect item|Focus Sash}} and {{DL|In-battle effect item|Focus Band}} can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP.


'''The following items can prevent a Pokémon from fainting:'''
'''The following items can prevent a Pokémon from fainting:'''
{|  
{|  
|-  
|-  
| style="text-align:center" | [[File:Bag Focus Band Sprite.png]]
| [[File:Bag Focus Band Sprite.png]]
| {{DL|In-battle effect item|Focus Band}}
| {{DL|In-battle effect item|Focus Band}} has a 10% chance to let the user survive with 1 HP damage it receives that would cause it to faint.
|-  
|-  
| style="text-align:center" | [[File:Bag Focus Sash Sprite.png]]  
| [[File:Bag Focus Sash Sprite.png]]
| {{DL|In-battle effect item|Focus Sash}}
| {{DL|In-battle effect item|Focus Sash}} will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully.
|}
|}


===In side games===
===In side games===
====[[Pokémon Mystery Dungeon series]]====
====[[Pokémon Mystery Dungeon series]]====
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series. When a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's inventory and automatically be used. After being used, the Reviver Seed becomes a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player doesn't have a Reviver Seed, the Pokémon will be sent out of the dungeon and return to their [[Friend Area]] or the [[Chimecho Assembly]]. If the Pokémon that faints is the player him or herself, his or her partner in story-related missions, or another important character, such as an escort or {{mdc|Bidoof|2}} when he accompanies the player to the [[Foggy Forest]], the mission is considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}} of their money and a majority of their inventory will be lost.
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series. When a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's inventory and automatically be used. After being used, the Reviver Seed becomes a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon and return to their [[Friend Area]] or the [[Chimecho Assembly]]. If the Pokémon that faints is the player him or herself, his or her partner in story-related missions, or another important character, such as an escort or {{mdc|Bidoof|2}} when he accompanies the player to the [[Foggy Forest]], the mission is considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}} of their money and a majority of their inventory will be lost.


==In the anime==
==In the anime==