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Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious. | Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious. | ||
If all of the [[player character]]'s Pokémon faint, then the Trainer will | If all of the [[player character]]'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens. | ||
=====Effects of items on fainted Pokémon===== | =====Effects of items on fainted Pokémon===== | ||
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{| | {| | ||
|- | |- | ||
| [[File:Bag Revive Sprite.png]] | |||
|{{DL|Revive|Revive}} will revive a Pokémon with half of its HP. | |{{DL|Revive|Revive}} will revive a Pokémon with half of its HP. | ||
|- | |- | ||
| [[File:Bag Max Revive Sprite.png]] | |||
|{{DL|Revive|Max Revive}} will revive a Pokémon with all of its HP. | |{{DL|Revive|Max Revive}} will revive a Pokémon with all of its HP. | ||
|- | |- | ||
| [[File:Bag Revival Herb Sprite.png]] | |||
|{{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP. | |{{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP. | ||
|- | |- | ||
| [[File:Bag Sacred Ash Sprite.png]] | |||
|[[Sacred Ash]] will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted). | |[[Sacred Ash]] will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted). | ||
|- | |- | ||
| [[File:Bag Rare Candy Sprite.png]] | |||
| {{DL|Vitamin|Rare Candy}} will also revive fainted Pokémon due to the HP gained upon leveling up. | | {{DL|Vitamin|Rare Candy}} will also revive fainted Pokémon prior to [[Generation VI]] due to the HP gained upon leveling up. | ||
|} | |} | ||
====Avoiding fainting==== | ====Avoiding fainting==== | ||
There are many ways that fainting can be avoided, with the most | There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, it will be left with 1 HP. The [[held item]]s {{DL|In-battle effect item|Focus Sash}} and {{DL|In-battle effect item|Focus Band}} can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. | ||
'''The following items can prevent a Pokémon from fainting:''' | '''The following items can prevent a Pokémon from fainting:''' | ||
{| | {| | ||
|- | |- | ||
| [[File:Bag Focus Band Sprite.png]] | |||
| {{DL|In-battle effect item|Focus Band}} | | {{DL|In-battle effect item|Focus Band}} has a 10% chance to let the user survive with 1 HP damage it receives that would cause it to faint. | ||
|- | |- | ||
| [[File:Bag Focus Sash Sprite.png]] | |||
| {{DL|In-battle effect item|Focus Sash}} | | {{DL|In-battle effect item|Focus Sash}} will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully. | ||
|} | |} | ||
===In side games=== | ===In side games=== | ||
====[[Pokémon Mystery Dungeon series]]==== | ====[[Pokémon Mystery Dungeon series]]==== | ||
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series. When a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's inventory and automatically be used. After being used, the Reviver Seed becomes a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player | In the Mystery Dungeon series, fainting occurs under the same conditions as the core series. When a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's inventory and automatically be used. After being used, the Reviver Seed becomes a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon and return to their [[Friend Area]] or the [[Chimecho Assembly]]. If the Pokémon that faints is the player him or herself, his or her partner in story-related missions, or another important character, such as an escort or {{mdc|Bidoof|2}} when he accompanies the player to the [[Foggy Forest]], the mission is considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}} of their money and a majority of their inventory will be lost. | ||
==In the anime== | ==In the anime== |