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(level resets after 100, not 50) |
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**For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg moves, not its own. | **For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg moves, not its own. | ||
*They can have their [[Hidden Ability]]. | *They can have their [[Hidden Ability]]. | ||
*They can be up to | *They can be up to 30 levels higher than the expected level for the area. As the player continues to chain with the DexNav, hidden Pokémon will gain a bonus of one extra level per five encounters, until they are 20 levels higher than normal. At this point the level bonus starts over from zero, though the chain is otherwise unaffected. Additionally, some hidden Pokémon will have a fixed bonus of 10 levels, indicated by an exclamation mark; however, these Pokémon can change locations much faster than normal, and are typically much faster to flee if left alone. | ||
*They can have [[held item]]s they would not normally have. | *They can have [[held item]]s they would not normally have. | ||
*They can have some number of perfect [[Individual values|IVs]] (that is, IVs equaling 31), indicated by the number of stars highlighted. Three or more perfect genes shows an exclamation mark. The Pokémon may have four or more perfect genes, but this will still be shown as three stars. | *They can have some number of perfect [[Individual values|IVs]] (that is, IVs equaling 31), indicated by the number of stars highlighted. Three or more perfect genes shows an exclamation mark. The Pokémon may have four or more perfect genes, but this will still be shown as three stars. | ||
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==Search Level and chaining== | ==Search Level and chaining== | ||
[[File:DexNav Hidden Pokemon low Search Level.jpg|thumb|The Hidden Pokémon view of a Skitty showing minimal information, due to a low Search Level]] | [[File:DexNav Hidden Pokemon low Search Level.jpg|thumb|The Hidden Pokémon view of a Skitty showing minimal information, due to a low Search Level]] | ||
The Search Level is | The Search Level is equivalent to the "times encountered" for a species of Pokémon as shown in the Pokédex. It has little relevance to the DexNav's functionality. | ||
There are two ways to increase the Search Level: | There are two ways to increase the Search Level: | ||
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A chain is broken when the player leaves the area (including entering a building), encounters a wild Pokémon that isn't hidden, or moves too quickly and scares away a hidden Pokémon. Encountering hidden Pokémon that appear on their own accord (without using Search) does not break the chain; neither does the message "The Pokémon couldn't be found. Try looking in a different area!" | A chain is broken when the player leaves the area (including entering a building), encounters a wild Pokémon that isn't hidden, or moves too quickly and scares away a hidden Pokémon. Encountering hidden Pokémon that appear on their own accord (without using Search) does not break the chain; neither does the message "The Pokémon couldn't be found. Try looking in a different area!" | ||
The chain length isn't exposed directly to the player, but it can be roughly estimated. The level of hidden Pokémon increases by one each | The chain length isn't exposed directly to the player, but it can be roughly estimated. The level of hidden Pokémon increases by one for each five successive encounters, so if the player knows the expected level of wild Pokémon, they can use the level of hidden Pokémon to gauge the length of the chain. When the level of hidden Pokémon resets to normal, the chain must be a multiple of one hundred. The Search Level is also helpful here, since most players will chain for a single Pokémon at a time: simply track how much the Search Level has increased during the current chain. | ||
==In other languages== | ==In other languages== |
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