Conductivity (TCG): Difference between revisions

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→‎Cards: Getting all deck archetype articles to follow a similar format (bolding of card names under "Cards" section)
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==Cards==
==Cards==
===Key cards===
===Key cards===
*{{TCG ID|Neo Destiny|Dark Ampharos|1}}, as described before, utilizes its ''Conductivity'' Pokémon Power to punish the opponent for attaching whatever Energy they can to their Pokémon. It is the main source of damage-infliction for the deck, as it can deal decent damage as an attacker, further boosted by any [[Darkness Energy (Special)|Darkness Energies]] attached to it.
*'''{{TCG ID|Neo Destiny|Dark Ampharos|1}}''', as described before, utilizes its ''Conductivity'' Pokémon Power to punish the opponent for attaching whatever Energy they can to their Pokémon. It is the main source of damage-infliction for the deck, as it can deal decent damage as an attacker, further boosted by any [[Darkness Energy (Special)|Darkness Energies]] attached to it.
*{{TCG ID|Neo Genesis|Slowking|14}} denies the opponent opportunities to negate Dark Ampharos's Pokémon Power or attach extra energies to their Pokémon through {{TCG|Trainer Card}}s.
*'''{{TCG ID|Neo Genesis|Slowking|14}}''' denies the opponent opportunities to negate Dark Ampharos's Pokémon Power or attach extra energies to their Pokémon through {{TCG|Trainer Card}}s.
*{{TCG ID|Base Set|Energy Removal|92}} discards Energies from opposing Pokémon, greatly limiting whatever attacking opportunities they have and diminishing their chances of winning the game.
*'''{{TCG ID|Base Set|Energy Removal|92}}''' discards Energies from opposing Pokémon, greatly limiting whatever attacking opportunities they have and diminishing their chances of winning the game.


===Other Pokémon===
===Other Pokémon===
*{{TCG ID|Neo Destiny|Mareep|75}} is useless except to evolve into Dark Ampharos, which is its only real purpose.
*'''{{TCG ID|Neo Destiny|Mareep|75}}''' is useless except to evolve into Dark Ampharos, which is its only real purpose.
*{{TCG ID|Neo Destiny|Dark Flaaffy|34}} is not a bad Pokémon, but it would not be used if not to evolve into Dark Ampharos, and even then, {{TCG ID|Base Set|Pokémon Breeder|76}} is usually a better option.
*'''{{TCG ID|Neo Destiny|Dark Flaaffy|34}}''' is not a bad Pokémon, but it would not be used if not to evolve into Dark Ampharos, and even then, {{TCG ID|Base Set|Pokémon Breeder|76}} is usually a better option.
*{{TCG ID|Neo Genesis|Slowpoke|73}} is utterly awful on its own, but becomes immeasurably better after evolution into Slowking.
*'''{{TCG ID|Neo Genesis|Slowpoke|73}}''' is utterly awful on its own, but becomes immeasurably better after evolution into Slowking.
*{{TCG ID|Neo Genesis|Cleffa|20}} refreshes a player's hand, giving them card advantage and more opportunities.
*'''{{TCG ID|Neo Genesis|Cleffa|20}}''' refreshes a player's hand, giving them card advantage and more opportunities.
*{{TCG ID|Gym Heroes|Blaine's Charmander|61}} is a stalling option to discard energies while the player is building up Dark Ampharos on their bench.
*'''{{TCG ID|Gym Heroes|Blaine's Charmander|61}}''' is a stalling option to discard energies while the player is building up Dark Ampharos on their bench.


===Other Trainers===
===Other Trainers===
*{{TCG ID|Base Set|Professor Oak|88}} is a slightly worse alternative to {{TCG ID|Neo Genesis|Cleffa|20}} that doesn't use up the player's attack for the turn.
*'''{{TCG ID|Base Set|Professor Oak|88}}''' is a slightly worse alternative to {{TCG ID|Neo Genesis|Cleffa|20}} that doesn't use up the player's attack for the turn.
*{{TCG ID|Base Set|Computer Search|71}} searches any card from the deck, which is useful for obvious reasons.
*'''{{TCG ID|Base Set|Computer Search|71}}''' searches any card from the deck, which is useful for obvious reasons.
*{{TCG ID|Base Set|Item Finder|74}} returns any {{TCG|Trainer card}} from the discard pile to the player's hand, at a cost. This allows cards like {{TCG ID|Base Set|Energy Removal|92}} to be re-played.
*'''{{TCG ID|Base Set|Item Finder|74}}''' returns any {{TCG|Trainer card}} from the discard pile to the player's hand, at a cost. This allows cards like {{TCG ID|Base Set|Energy Removal|92}} to be re-played.
*{{TCG ID|Gym Challenge|Warp Point|126}} retreats the player's Active Pokémon in a pinch, or swaps out the opponent's Active Pokémon.
*'''{{TCG ID|Gym Challenge|Warp Point|126}}''' retreats the player's Active Pokémon in a pinch, or swaps out the opponent's Active Pokémon.
*{{TCG ID|Base Set|Super Energy Removal|79}} is a better alternative to {{TCG ID|Base Set|Energy Removal|92}}, but the player must also discard an Energy from one of their own Pokémon.
*'''{{TCG ID|Base Set|Super Energy Removal|79}}''' is a better alternative to {{TCG ID|Base Set|Energy Removal|92}}, but the player must also discard an Energy from one of their own Pokémon.
*{{TCG ID|Base Set|Gust of Wind|93}} allows even more control of the opponent's game plan, shutting down their options beyond hand control.
*'''{{TCG ID|Base Set|Gust of Wind|93}}''' allows even more control of the opponent's game plan, shutting down their options beyond hand control.
*{{TCG ID|Base Set|Bill|91}} is a simple drawing card, used in most decks to move toward card advantage.
*'''{{TCG ID|Base Set|Bill|91}}''' is a simple drawing card, used in most decks to move toward card advantage.
*{{TCG ID|Base Set|Pokémon Breeder|76}} lets a player skip an evolution, for instance evolving {{TCG ID|Neo Destiny|Mareep|75}} directly into Dark Ampharos, while normally {{TCG ID|Neo Destiny|Dark Flaaffy|34}} would be in the middle. This is good in that it speeds up the evolution process, reducing the turns required by one.
*'''{{TCG ID|Base Set|Pokémon Breeder|76}}''' lets a player skip an evolution, for instance evolving {{TCG ID|Neo Destiny|Mareep|75}} directly into Dark Ampharos, while normally {{TCG ID|Neo Destiny|Dark Flaaffy|34}} would be in the middle. This is good in that it speeds up the evolution process, reducing the turns required by one.
*{{TCG ID|Base Set|Pokémon Trader|77}} lets a player swap a Pokémon in their hand with one from their deck, which is helpful in getting Dark Ampharos onto the field as soon as possible.
*'''{{TCG ID|Base Set|Pokémon Trader|77}}''' lets a player swap a Pokémon in their hand with one from their deck, which is helpful in getting Dark Ampharos onto the field as soon as possible.


===Energy cards===
===Energy cards===
*{{TCG ID|Neo Genesis|Darkness Energy|104}} allows Dark Ampharos to do more damage when attacking.
*'''{{TCG ID|Neo Genesis|Darkness Energy|104}}''' allows Dark Ampharos to do more damage when attacking.
*{{TCG|Lightning Energy}} is needed to attack with Dark Ampharos' ''Shock Bolt.''
*'''{{TCG|Lightning Energy}}''' is needed to attack with Dark Ampharos' ''Shock Bolt.''
*{{TCG ID|Team Rocket|Full Heal Energy|81}} ensures that Dark Ampharos will not be affected by a special condition and have ''Conductivity'' negated.
*'''{{TCG ID|Team Rocket|Full Heal Energy|81}}''' ensures that Dark Ampharos will not be affected by a special condition and have ''Conductivity'' negated.


==Typical deck list==
==Typical deck list==
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