Multi-strike move: Difference between revisions

→‎Effect: forgot to add this last night
(→‎Generation VI: Fling, Self-Destruct, Explosion, Final Gambit, Moves with a charging turn, Endeavor, confusion damage)
(→‎Effect: forgot to add this last night)
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===Generation III===
===Generation III===
The number of hits is now shown before the target faints. A multi-strike move may now continue attacking after breaking a substitute. {{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the effectiveness of the remaining strikes.
The number of hits is now shown before the target faints. A multi-strike move may now continue attacking after breaking a substitute. {{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes.


Each strike from a contact multi-strike move has an independent chance of activating a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately.
Each strike from a contact multi-strike move has an independent chance of activating a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately.
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===Generation V===
===Generation V===
The number of strikes is now shown after the target faints. If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each individual strike from a [[Physical move|physical]] multi-strike move will activate {{a|Weak Armor}}. Each individual strike from a {{type|Dark}} multi-strike move will activate {{a|Justified}}. Each individual strike from a [[contact]] multi-strike move will activate a {{DL|In-battle effect item|Rocky Helmet}}. {{a|Sap Sipper}} only activates once. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the Razor Fang or King's Rock.
The number of strikes is now shown after the target faints. If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Color Change}} now activates after the last hit of a multi-strike move, so [[Type chart|type effectiveness]] will not change during the attack. Each individual strike from a [[Physical move|physical]] multi-strike move will activate {{a|Weak Armor}}. Each individual strike from a {{type|Dark}} multi-strike move will activate {{a|Justified}}. Each individual strike from a [[contact]] multi-strike move will activate a {{DL|In-battle effect item|Rocky Helmet}}. {{a|Sap Sipper}} only activates once. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the Razor Fang or King's Rock.  


===Generation VI===
===Generation VI===