1,831
edits
(→Generation VI: Fling, Self-Destruct, Explosion, Final Gambit, Moves with a charging turn, Endeavor, confusion damage) |
(→Effect: forgot to add this last night) |
||
Line 10: | Line 10: | ||
===Generation III=== | ===Generation III=== | ||
The number of hits is now shown before the target faints. A multi-strike move may now continue attacking after breaking a substitute. {{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the effectiveness of the remaining strikes. | The number of hits is now shown before the target faints. A multi-strike move may now continue attacking after breaking a substitute. {{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes. | ||
Each strike from a contact multi-strike move has an independent chance of activating a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. | Each strike from a contact multi-strike move has an independent chance of activating a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. | ||
Line 18: | Line 18: | ||
===Generation V=== | ===Generation V=== | ||
The number of strikes is now shown after the target faints. If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each individual strike from a [[Physical move|physical]] multi-strike move will activate {{a|Weak Armor}}. Each individual strike from a {{type|Dark}} multi-strike move will activate {{a|Justified}}. Each individual strike from a [[contact]] multi-strike move will activate a {{DL|In-battle effect item|Rocky Helmet}}. {{a|Sap Sipper}} only activates once. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the Razor Fang or King's Rock. | The number of strikes is now shown after the target faints. If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Color Change}} now activates after the last hit of a multi-strike move, so [[Type chart|type effectiveness]] will not change during the attack. Each individual strike from a [[Physical move|physical]] multi-strike move will activate {{a|Weak Armor}}. Each individual strike from a {{type|Dark}} multi-strike move will activate {{a|Justified}}. Each individual strike from a [[contact]] multi-strike move will activate a {{DL|In-battle effect item|Rocky Helmet}}. {{a|Sap Sipper}} only activates once. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the Razor Fang or King's Rock. | ||
===Generation VI=== | ===Generation VI=== |
edits