Triple Kick (move): Difference between revisions

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==Effect==
==Effect==
===Generation II===
===Generation II===
Triple Kick inflicts damage up to three times per turn, but its base power will increase by 10 with each successive hit, so its first, second, and third hits have powers of 10, 20, and 30, respectively. Also unlike other [[multi-strike move]]s, each hit has its own accuracy check; if one hit misses, the entire move ends.
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other [[multi-strike move]]s, each strike has its own accuracy check; if one strike misses, the entire move ends.


Since each hit has 90% base accuracy, ignoring modifications to accuracy and evasion (including {{status|taking aim}} and {{a|No Guard}}), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including {{status|taking aim}} and {{a|No Guard}}), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.


Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


===Generations III and IV===
===Generations III and IV===
If the target has an [[Contact#List of Abilities which have effects involving contact|Ability that activates upon contact]], each hit counts individually, enabling the Ability to activate multiple times.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.


Triple Kick may continue attacking after a substitute is broken.
Triple Kick may now continue attacking after breaking a substitute.


===Generation V===
===Generation V and VI===
Unlike previous generations, if {{DL|In-battle effect item|Focus Sash}} {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate. {{a|Skill Link}} causes the move to only have one accuracy check.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.


If the target is holding a {{DL|In-battle effect item|Rocky Helmet}}, the user is damaged for each hit.
If the target has {{a|Weak Armor}}, each strike will activate it.
 
If the target is holding a {{DL|In-battle effect item|Rocky Helmet}}, the user is damaged for each strike.


==Description==
==Description==