Spike Cannon (move): Difference between revisions

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→‎Effect: proofreading, rewording
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==Effect==
==Effect==
===Generation I===
===Generation I===
Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. On average, it will hit 3 times, giving it an average power of 60. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.
Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 60. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.


Spike Cannon will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
Spike Cannon will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


===Generation II===
===Generation II===
Each strike now does damage independently, consequently enabling any of them to be critical.
All strikes now do damage independently, consequently enabling any of them to be critical.


===Generations III and IV===
===Generation III===
Spike Cannon may continue attacking after breaking a substitute.
Spike Cannon may now continue attacking after breaking a substitute.


Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Spike Cannon, unless it misses.
===Generation IV===
Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Spike Cannon unless it misses.


===Generation V===
===Generation V and VI===
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. On average, it will hit 3.168 times, giving it an average power of 63.36.
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 63.36.


If [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last strike is dealt, the following one will cause the defending Pokémon to faint. [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.


Each strike will activate {{a|Weak Armor}}.
If the target has {{a|Weak Armor}}, each strike will activate it.


==Description==
==Description==