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(→Effect: proofreading | Weak Armor is already in the Contact article) |
m (→Effect: rewording) |
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==Effect== | ==Effect== | ||
===Generation III=== | ===Generation III=== | ||
Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. | Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 45. Each strike made has an equal chance to be a [[critical hit]]. | ||
Arm Thrust may continue attacking after breaking a substitute. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | Arm Thrust may continue attacking after breaking a substitute. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
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===Generation V=== | ===Generation V=== | ||
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. | There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 47.52. | ||
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following one will cause the defending Pokémon to faint. A | If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following one will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | ||
If the target is holding a [[Rocky Helmet]], the user is damaged for each strike. | If the target is holding a [[Rocky Helmet]], the user is damaged for each strike. |
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