Arm Thrust (move): Difference between revisions

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→‎Effect: rewording
(→‎Effect: proofreading | Weak Armor is already in the Contact article)
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==Effect==
==Effect==
===Generation III===
===Generation III===
Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. On average, it will hit 3 times, giving it an average power of 45, ignoring the possibility of missing. Each strike made has an equal chance to be a [[critical hit]].
Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 45. Each strike made has an equal chance to be a [[critical hit]].


Arm Thrust may continue attacking after breaking a substitute. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
Arm Thrust may continue attacking after breaking a substitute. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
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===Generation V===
===Generation V===
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. On average, it will hit 3.168 times, giving it an average power of 47.52.
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 47.52.


If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following one will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following one will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.


If the target is holding a [[Rocky Helmet]], the user is damaged for each strike.
If the target is holding a [[Rocky Helmet]], the user is damaged for each strike.