Rest (move): Difference between revisions

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Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.


Any major status ailments the user is affected by will be cured in all aspects, though a glitch in [[Generation I]] games causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset in Generation I, and will continue from where it left off in amount if it is used again. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the {{a|Early Bird}} Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these [[Ability|Abilities]] prevent them from falling asleep.
Any major status ailments the user is affected by will be cured in all aspects, though a glitch in [[Generation I]] games causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset in Generation I, and will continue from where it left off in amount if it is used again. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the {{a|Early Bird}} Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these [[Ability|Abilities]] prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} or {{m|Electric Terrain}} are in effect (if used by a grounded Pokémon in the latter case).


Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?-->
Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?-->  


===Generation I===
===Generation I===
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The user will awaken from Rest three turns after it is used. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the amount of turns the user stays asleep. It will fail if the user's HP is full.
The user will awaken from Rest three turns after it is used. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the amount of turns the user stays asleep. It will fail if the user's HP is full.


===Generation III===
===Generation III and on===
If Rest is used through Sleep Talk, it will fail regardless of the user's HP.
If Rest is used through Sleep Talk, it will fail regardless of the user's HP.
===Generation VI===
Rest will fail when used by a grounded Pokémon on {{m|Electric Terrain}}.


===Pokémon Mystery Dungeon===
===Pokémon Mystery Dungeon===
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