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Blueapple128 (talk | contribs) m (→Generation I) |
Blueapple128 (talk | contribs) m (→Generation I) |
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{{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to multiply the critical hit rate by 4, but a glitch instead causes them to divide the critical hit rate by 4. This was fixed in {{g|Stadium}}. | {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to multiply the critical hit rate by 4, but a glitch instead causes them to divide the critical hit rate by 4. This was fixed in {{g|Stadium}}. | ||
If a Pokémon is both under the effect of Focus Energy/Dire Hit and using a move with a high critical hit rate, then the multipliers (or dividers) will stack. | If a Pokémon is both under the effect of Focus Energy/Dire Hit and using a move with a high critical hit rate, then the multipliers (or dividers) will stack.{{fact}} | ||
As with move accuracy, if the probability of a landing a critical hit would be 100%, it instead becomes 255/256 or about 99.6%. | As with move accuracy, if the probability of a landing a critical hit would be 100%, it instead becomes 255/256 or about 99.6%. |
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