Effort values: Difference between revisions

(Tweaking article to contain information on Generation VI)
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===Generation VI===
===Generation VI===
All items and mechanics for effort values remain the same in [[Generation VI]] as they were in Generation V.
All items and mechanics for effort values remain the same in [[Generation VI]] as they were in Generation V, except individual stats now max out at 252 EVs instead of 255.


Generation VI also introduced a new feature called [[Super Training]], which allows the player to increase effort points for each stat individually, or remove all effort points from a Pokémon entirely. Super Training Regimens feature minigame activities where the Pokémon attacks various balloons with footballs/soccer balls, which award effort points for the stat of the player's choosing as well as awarding a [[Training Bag]]. Training Bags also typically increase effort points, though some of them have other effects--such as the [[Double-Up Bag]], which doubles the number of effort points awarded after a Regimen, or the [[Reset Bag]], which reduces all effort points on a single Pokémon to zero.
Generation VI also introduced a new feature called [[Super Training]], which allows the player to increase effort points for each stat individually, or remove all effort points from a Pokémon entirely. Super Training Regimens feature minigame activities where the Pokémon attacks various balloons with footballs/soccer balls, which award effort points for the stat of the player's choosing as well as awarding a [[Training Bag]]. Training Bags also typically increase effort points, though some of them have other effects--such as the [[Double-Up Bag]], which doubles the number of effort points awarded after a Regimen, or the [[Reset Bag]], which reduces all effort points on a single Pokémon to zero.
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