Effort values: Difference between revisions

1,086 bytes added ,  30 October 2013
Tweaking article to contain information on Generation VI
(Tweaking article to contain information on Generation VI)
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Unlike experience points, which are reduced when multiple Pokémon are receiving experience, effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.
Unlike experience points, which are reduced when multiple Pokémon are receiving experience, effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.


In [[Generation I]] and [[Generation II]] effort points given are equal to the Pokémon's [[base stats]]. For a list of the effort points that Pokémon give away on their defeat in [[Generation III]], [[Generation IV]], and [[Generation V]] see [[list of Pokémon by effort value yield]].
In [[Generation I]] and [[Generation II]], effort points given are equal to the Pokémon's [[base stats]]. For a list of the effort points that Pokémon give away on their defeat in [[Generation III]] and later, see [[list of Pokémon by effort value yield]].


Gaining effort points to increase desired EVs varies from being simple to complicated, depending on whether one wants their Pokémon to fully max out its stats or raise them to balanced heights. Should a Pokémon attain the maximum amount of 510 effort values, it will be eligible to receive an {{DL|List of Ribbons in the games|Effort Ribbon}} to signify this achievement ([[Generation III]] and {{gen|IV}}). In [[Pokémon Black and White]], there is an NPC in a house in [[Opelucid City]] who will tell the [[Player character|player]] if the Pokémon at the front of his or her party has attained 510 total effort values. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Bianca]], when called on the [[Xtransceiver]], will tell the player whether a certain Pokémon in the party has attained 510 total effort values. She will also notify the player if a Pokémon has reached 252 effort values in any stat.
Gaining effort points to increase desired EVs varies from being simple to complicated, depending on whether one wants their Pokémon to fully max out its stats or raise them to balanced heights. Should a Pokémon attain the maximum amount of 510 effort points, it will be eligible to receive an {{DL|List of Ribbons in the games|Effort Ribbon}} to signify this achievement ([[Generation III]], {{gen|IV}} and {{gen|VI}}).
*In [[Pokémon Black and White]], there is an NPC in a house in [[Opelucid City]] who will tell the [[Player character|player]] if the Pokémon at the front of his or her party has attained 510 total effort values.
*In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Bianca]], when called on the [[Xtransceiver]], will tell the player whether a certain Pokémon in the party has attained 510 total effort values. She will also notify the player if a Pokémon has reached 252 effort values in any stat.
*In [[Pokémon X and Y]], [[Super Training]] can be used to numerically determine the effort points of a Pokémon.


Effort values only appear in the [[version|main series]] Pokémon games, and are not present in the spin-off games, such as the {{pkmn|Mystery Dungeon}} series.
Effort values only appear in the [[version|main series]] Pokémon games, and are not present in the spin-off games, such as the {{pkmn|Mystery Dungeon}} series.
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===Generation VI===
===Generation VI===
[[Generation VI]] will feature a new way of increasing effort values, called [[Super Training]]. For the first time in the series, effort values will be visible to the player during gameplay.
All items and mechanics for effort values remain the same in [[Generation VI]] as they were in Generation V.
 
Generation VI also introduced a new feature called [[Super Training]], which allows the player to increase effort points for each stat individually, or remove all effort points from a Pokémon entirely. Super Training Regimens feature minigame activities where the Pokémon attacks various balloons with footballs/soccer balls, which award effort points for the stat of the player's choosing as well as awarding a [[Training Bag]]. Training Bags also typically increase effort points, though some of them have other effects--such as the [[Double-Up Bag]], which doubles the number of effort points awarded after a Regimen, or the [[Reset Bag]], which reduces all effort points on a single Pokémon to zero.
 
Super Training exposes base stats to the player for the first time. Using a Reset Bag will numerically display the effort points a Pokémon just had, which can be reverted by restarting without saving. Additionally, high-level Pokémon can determine their [[Individual values]] mathematically by inspecting the values of their stats after a Reset Bag is used.


==See also==
==See also==
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