Sheer Force (Ability): Difference between revisions

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Sheer Force raises the base power of all attacking moves that have a secondary effect by 30%, but the secondary effects are ignored.
Sheer Force raises the base power of all attacking moves that have a secondary effect by 30%, but the secondary effects are ignored.


Sheer Force does not negate primary effects such as [[recoil]], stat penalty for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc. Sheer Force will, however, negate all secondary effects, such as reducing a foe's stat, increasing the user's stat, or causing a status condition. Moves that have both a primary and secondary effect will have only their secondary effect negated (and gain the power boost). For example, {{m|Flare Blitz}} has both a primary recoil effect and a secondary chance to burn; its damage will be boosted by 30% (but not cause burn) and still inflict recoil to the user after attacking.
Sheer Force does not negate primary effects such as [[recoil]], stat penalty/status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc. Sheer Force will, however, negate all secondary effects, such as reducing a foe's stat, increasing the user's stat, or causing a status condition to the foe. Moves that have both a primary and secondary effect will have only their secondary effect negated (and gain the power boost). For example, {{m|Flare Blitz}} has both a primary recoil effect and a secondary chance to burn; its damage will be boosted by 30% (but not cause burn) and still inflict recoil to the user after attacking.


If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger effects that activate ''after attacking''. This includes the effects of {{DL|In-battle effect item|Eject Button}}, {{DL|In-battle effect item|Shell Bell}}, and {{DL|In-battle effect item|Red Card}}, as well as the Ability {{a|Color Change}}. If an item has two effects, only the effect(s) that activate after attacking will be negated. Therefore, if a Pokémon holds a {{DL|In-battle effect item|Life Orb}}, it will gain the passive damage boost (because it is not activated after the attack) but the recoil effect afterward will be ignored.
If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger effects that activate ''after attacking''. This includes the effects of {{DL|In-battle effect item|Eject Button}}, {{DL|In-battle effect item|Shell Bell}}, and {{DL|In-battle effect item|Red Card}}, as well as the Ability {{a|Color Change}}. If an item has two effects, only the effect(s) that activate after attacking will be negated. Therefore, if a Pokémon holds a {{DL|In-battle effect item|Life Orb}}, it will gain the passive damage boost (because it is not activated after the attack) but the recoil effect afterward will be ignored.
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