Strength (move): Difference between revisions

The boulders do not return to their normal positions in the Generation V games when they are pushed into holes. Also, I fixed an error on Numel's type as it is a Fire/Ground type, not a Fire type.
(The boulders do not return to their normal positions in the Generation V games when they are pushed into holes. Also, I fixed an error on Numel's type as it is a Fire/Ground type, not a Fire type.)
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====Generation V====
====Generation V====
Generation V changed the outside of battle method. Boulders grew significantly in size and are now required to be pushed into holes and walked across, as opposed to pushed into corners and walked around.
Generation V changed the outside of battle method. Boulders grew significantly in size and are now required to be pushed into holes and walked across, as opposed to pushed into corners and walked around. Unlike the past generations, the boulders that are pushed into the holes do not go back to their original positions.  


==Description==
==Description==
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{{Moveentry/TM1|320|Wailmer|1|Water|Water|no|no|yes|yes|yes}}
{{Moveentry/TM1|320|Wailmer|1|Water|Water|no|no|yes|yes|yes}}
{{Moveentry/TM1|321|Wailord|1|Water|Water|no|no|yes|yes|yes}}
{{Moveentry/TM1|321|Wailord|1|Water|Water|no|no|yes|yes|yes}}
{{Moveentry/TM1|322|Numel|1|Fire|Fire|no|no|yes|yes|yes}}
{{Moveentry/TM1|322|Numel|2|Fire|Ground|no|no|yes|yes|yes}}
{{Moveentry/TM1|323|Camerupt|2|Fire|Ground|no|no|yes|yes|yes}}
{{Moveentry/TM1|323|Camerupt|2|Fire|Ground|no|no|yes|yes|yes}}
{{Moveentry/TM1|324|Torkoal|1|Fire|Fire|no|no|yes|yes|yes}}
{{Moveentry/TM1|324|Torkoal|1|Fire|Fire|no|no|yes|yes|yes}}
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