Abyssal Ruins: Difference between revisions

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no need to post the same messages twice over; fixed order of messages on 2F and 3F
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(no need to post the same messages twice over; fixed order of messages on 2F and 3F)
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==Mysterious letters==
==Mysterious letters==
{{Fan speculation|section}}
{{Fan speculation|section}}
====Pokémon Black and White====
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the roman alphabet using the correct {{wp|cipher}}. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher changes slightly between floors: when one moves up a floor the symbols move "down" one in the roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively. A small percentage of the symbols used do not appear to have a corresponding letter and are denoted by numerical placeholders in the translated message below, though it is possible that they are {{wp|logogram}}s or numbers. The positions of two of the unknown symbols—denoted by placeholders ③ and ④ below—swap positions between Pokémon Black and White.
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the roman alphabet using the correct {{wp|cipher}}. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher changes slightly between floors: when one moves up a floor the symbols move "down" one in the roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively. A small percentage of the symbols used do not appear to have a corresponding letter and are denoted by numerical placeholders in the translated message below, though it is possible that they are {{wp|logogram}}s or numbers. The positions of two of the unknown symbols—denoted by placeholders ③ and ④ below—swap positions between Pokémon Black and White.


===Pokémon Black and White===
====Pokémon Black 2 and White 2====
====The message====
Arranged below are the transliterated sentences found on the purple pillars in the abyssal ruins, collected into paragraphs and divided by the floor they were found on (1F, 2F, 3F, etc.):
 
'''1F'''
 
:Listen to King's words.
:Primes lead to truth.
:King is brave.
:King never loses hope.
:King is kind.
:King has a dream.
:King is adventurous.
:King accepts all.
:King turns 2nd corner.
:King turns 3rd corner.
:King turns 5th corner.
:King turns 7th corner.
:Have the heart of King.
:Here we praise King.
:King's light shines.
:King moves his people.
:King acts with love.
:King fought hatred.
:No king gets lost.{{tt|*|appears on the middle pillar if the player takes more than 190 steps to reach it}} / Go on, brave king.{{tt|*|appears on the middle pillar if the player takes less than 190 steps to reach it}}
 
'''2F'''
 
:Life is gratitude.
:Eating is receiving life.
:Good or evil isn't all.
:Do not be barbaric.
:One must not waste.
:All is precious.
:Wars create tears.
:Shine if agreed.
 
'''3F'''
 
:King talks to all beings.
:Saved all from waves.
:King is hope for all.
:Think act with love.
:Act strong if agreed.
'''4F'''
 
:King defeated ③ alone.
:④ joined King in a day.
:King called ⑤ beings.
:King is hope and future.
:The great King ⑥.
 
====Interpretation====
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. In the middle of the lines, it states about the King turning on corners. These corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the 2nd, 3rd, 5th and 7th intersects, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of what entrance is taken.
 
This key of 2nd, 3rd, 5th and 7th corners works on all floors, (except obviously on the last floor) and will lead the player to the [[Relic Crown]].
 
The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use {{m|Flash}} and {{m|Strength}}, respectively.
 
===Pokémon Black 2 and White 2===
====The messages====
After defeating the Champion, if the player defeats [[Hugh]] at [[Undella Bay]] and receives {{HM|06|Dive}} from him, [[Zinzolin]] will approach the player after Hugh leaves. He gives the player documents which allow the decryption of the symbols in the ruins.  
After defeating the Champion, if the player defeats [[Hugh]] at [[Undella Bay]] and receives {{HM|06|Dive}} from him, [[Zinzolin]] will approach the player after Hugh leaves. He gives the player documents which allow the decryption of the symbols in the ruins.  


While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct translation of the symbols will appear after the symbols are shown. The player still has to read the translation backwards—or if they are on the upper levels, further decrypt the translation—before getting a clear message. The complete translations of the messages are exactly the same as those found in Black and White. However, the unknown symbols still cannot be translated using Zinzolin's documents, and instead appear as several black circles in the direct translations provided by the game.
While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct translation of the symbols will appear after the symbols are shown. The player still has to read the translation backwards—or if they are on the upper levels, further decrypt the translation—before getting a clear message. The complete translations of the messages are exactly the same as those found in Black and White. However, the unknown symbols still cannot be translated using Zinzolin's documents, and instead appear as several black circles in the direct translations provided by the game.


====The message====
===The message===
The positions of two of the unknown symbols—denoted by placeholders ③ and ④ below—swap positions between Pokémon Black 2 and White 2.
In Pokémon White and White 2, the positions of two of the unknown symbols, denoted by placeholders ③ and ④ below, swap positions when compared to Pokémon Black and Black 2.
{|
{|
| '''1F'''
| '''1F'''
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'''2F'''
'''2F'''


:FEVUJUBSHTJFGJM
1:FEVUJUBSHTJFGJM
:EFFSHBGJFOJIT
2:FGJMHOJWJFDFSTJHOJUBF
:TSBFUFUBFSDTSBX
3:MMBUOTJMJWFSPEPPH
:TVPJDFSQTJMMB
4:DJSBCSBCFCUPOPE
:FUTBXUPOUTVNFOP
5:FUTBXUPOUTVNFOP
:DJSBCSBCFCUPOPE
6:TVPJDFSQTJMMB
:MMBUOTJMJWFSPEPPH
7:TSBFUFUBFSDTSBX
:FGJMHOJWJFDFSTJHOJUBF
8:EFFSHBGJFOJIT


'''3F'''
'''3F'''


:UIPKGDNNCQVUMNCVIPKM
:UGXCYOQTHNNCFQXCU
:NNCTQHGRQJUKIPKM
:GXQNJFKYVEKMPKJV
:FGGTICHKIPQTVUVEC
:FGGTICHKIPQTVUVEC
:GXQNJFKYVEKMPKJV
:NNCTQHGRQJUKIPKM
:UGXCYOQTHNNCFQXCU
:UIPKGDNNCQVUMNCVIPKM


'''4F'''
'''4F'''
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:●●●●●●●●JQLNWDHUJHKW
:●●●●●●●●JQLNWDHUJHKW
|}{{-}}
|}{{-}}
====Interpretation====
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. In the middle of the lines, it states about the King turning on corners. These corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the 2nd, 3rd, 5th and 7th intersects, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of what entrance is taken.
This key of 2nd, 3rd, 5th and 7th corners works on all floors, (except obviously on the last floor) and will lead the player to the [[Relic Crown]].
The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use {{m|Flash}} and {{m|Strength}}, respectively.


==Layout==
==Layout==
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