List of Pokémon by index number (Generation II): Difference between revisions

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{{incomplete|article|needs the indexes for the glitch pokémon}}
In each [[Pokémon games|Pokémon game]] of [[Generation II]], all {{OBP|Pokémon|species}} have an unseen [[index number]] used to identify them in the game's [[wp:Read-only memory|ROM]]. Unlike [[Generation I]], there are hardly any [[glitch Pokémon]] because there are 251 valid Pokémon in Generation II and the index list still only used one 8-bit byte, with values ranging from 000 to 255 (00 to FF in hexadecimal).
In each [[Pokémon games|Pokémon game]] of [[Generation II]], all {{OBP|Pokémon|species}} have an unseen [[index number]] used to identify them in the game's [[wp:Read-only memory|ROM]]. Unlike [[Generation I]], there are hardly any [[glitch Pokémon]] because there are 251 valid Pokémon in Generation II and the index list still only used one 8-bit byte, with values ranging from 000 to 255 (00 to FF in hexadecimal).


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