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==Possible Tech Cards== | ==Possible Tech Cards== | ||
[[File:WeavileSecretWonders40.jpg|thumb|left|{{TCG ID|Secret Wonders|Weavile|40}}]] | [[File:WeavileSecretWonders40.jpg|thumb|left|{{TCG ID|Secret Wonders|Weavile|40}}]] | ||
* '''{{TCG ID|EX Crystal Guardians|Jirachi ex|94}}''' - Jirachi ex | * '''{{TCG ID|EX Crystal Guardians|Jirachi ex|94}}''' - Jirachi ex was generally used in variants that focused more on locking the opponent's Poké-Powers than taking prizes quickly. Jirachi ex's ''Shield Beam'' attack, which cost only {{e|Psychic}} when the opponent had any Stage-2 evolved Pokémon or {{TCG|Pokémon-ex}} in play, did 30 damage and prevented the opponent from using any Poké-Powers during his or her next turn. Jirachi ex was essentially a faster but less powerful version of {{TCG ID|Secret Wonders|Gardevoir|7}} to be used when the latter was not available. | ||
* '''[[Jolteon ☆ (EX Power Keepers 101)|Jolteon]]''' {{Star}} - Although it | * '''[[Jolteon ☆ (EX Power Keepers 101)|Jolteon]]''' {{Star}} - Although it was not an especially common tech card, [[Jason Klaczynski]] used Jolteon {{Star}} in Gardevoir/Gallade to help the deck knock out Pokémon with an odd-number of HP in one shot. Since {{TCG ID|Secret Wonders|Gallade|6}}'s ''Psychic Cut'' attack did damage in multiples of 20, it needed to flip over three prize cards to knock out a Defending Pokémon with 120 HP, but four to knock out a Pokémon with 130 HP. Jolteon {{Star}}'s ''Yellow Ray'' Poké-Power allowed Gallade to knock out Pokémon with odd HP by flipping over one less prize. | ||
* '''{{TCG ID|Majestic Dawn|Chatot|55}}''' - Chatot was used as a hand refresher and free retreater. Chatot's ''Mimic'' attack allowed the Gardevoir/Gallade player to shuffle his or her hand into her deck and draw the same number of cards. ''Mimic'', in combination with its free retreat, made Chatot a fantastic remedy to a poor starting hand. | * '''{{TCG ID|Majestic Dawn|Chatot|55}}''' - Chatot was used as a hand refresher and free retreater. Chatot's ''Mimic'' attack allowed the Gardevoir/Gallade player to shuffle his or her hand into her deck and draw the same number of cards. ''Mimic'', in combination with its free retreat, made Chatot a fantastic remedy to a poor starting hand. | ||
* '''{{TCG ID|Secret Wonders|Weavile|40}}''' - After the rotation of {{TCG|Double Rainbow Energy}} and {{TCG|Scramble Energy}}, Gardevoir/Gallade suffered from a lack of energy acceleration and faded from the public eye. However, players began to combo the deck's main attackers with Weavile, [[Darkness Energy (Special)|Special Darkness Energies]], and a newer line of {{TCG|Trainer card|Trainers}}, {{TCG|Supporter card|Supporters}}, and {{TCG|Stadium card|Stadiums}}. Weavile's ''Shadow Charge'' attack allowed for faster energy attachment to Gardevoir and Gallade, and its ''Dark Engage'' Poké-Power allowed attackers to do more damage when they had Special Darkness Energies attached. Weavile was not so much a tech card as the revival of Gardevoir/Gallade. | * '''{{TCG ID|Secret Wonders|Weavile|40}}''' - After the rotation of {{TCG|Double Rainbow Energy}} and {{TCG|Scramble Energy}}, Gardevoir/Gallade suffered from a lack of energy acceleration and faded from the public eye. However, players began to combo the deck's main attackers with Weavile, [[Darkness Energy (Special)|Special Darkness Energies]], and a newer line of {{TCG|Trainer card|Trainers}}, {{TCG|Supporter card|Supporters}}, and {{TCG|Stadium card|Stadiums}}. Weavile's ''Shadow Charge'' attack allowed for faster energy attachment to Gardevoir and Gallade, and its ''Dark Engage'' Poké-Power allowed attackers to do more damage when they had Special Darkness Energies attached. Weavile was not so much a tech card as the revival of Gardevoir/Gallade. |
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