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The vast majority of the tunnels are 5 squares wide, with some single-square-width passageways between parallel tunnels. The player can see roughly 12x15 squares on the screen at any given time (not accounting for side effects of the top-down perspective). By touching any area of the lower touch screen, a radar pulse indicates interactive objects within a 4-5 square radius, indicated by yellow sparkles. There appears to be a maximum of 8-10 sparkles that will display if a particular ping returns too many objects. | The vast majority of the tunnels are 5 squares wide, with some single-square-width passageways between parallel tunnels. The player can see roughly 12x15 squares on the screen at any given time (not accounting for side effects of the top-down perspective). By touching any area of the lower touch screen, a radar pulse indicates interactive objects within a 4-5 square radius, indicated by yellow sparkles. There appears to be a maximum of 8-10 sparkles that will display if a particular ping returns too many objects. | ||
If a sparkle revealed by a ping is located on the floor of the tunnel, it is either a [[trap]] or a sphere. A difference in whether a sphere or trap is hidden in the sparkle, a trap has a white sparkle while a sphere has a golden one. If both are hidden in one spot, a trap is found first, then a sphere. If the sparkle is in the wall, it is a | If a sparkle revealed by a ping is located on the floor of the tunnel, it is either a [[trap]] or a sphere. A difference in whether a sphere or trap is hidden in the sparkle, a trap has a white sparkle while a sphere has a golden one. If both are hidden in one spot, a trap is found first, then a sphere. If the sparkle is in the wall, it is a bulging section that can be mined. | ||
===Mining=== | ===Mining=== |
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