List of glitches in Generation IV: Difference between revisions

→‎In all Generation IV games: there isn't really much more detail to go into here. It's a very simple glitch
(→‎In all Generation IV games: there isn't really much more detail to go into here. It's a very simple glitch)
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===Corrupted save file cloning glitch===
===Corrupted save file cloning glitch===
Sometimes, when a game's save file gets corrupted, the Pokémon in that save file are kept. When this happens, the game can still be saved, but the save file will be unable to be loaded. With the assistance of another [[Nintendo DS]] and Generation IV game, the Pokémon can be traded from the corrupted game. After the trade is completed, if the game is reset, the Pokémon traded from the corrupted game will be in both games, but the other traded Pokémon will be lost.
Sometimes, when a game's save file gets corrupted, the Pokémon in that save file are kept. When this happens, the game can still be saved, but the save file will be unable to be loaded. With the assistance of another [[Nintendo DS]] and Generation IV game, the Pokémon can be traded from the corrupted game. After the trade is completed, if the game is reset, the Pokémon traded from the corrupted game will be in both games, but the other traded Pokémon will be lost.
===Facade glitch===
Every time {{m|Facade}}'s animation is shown, the user's sprite moves up by one pixel. Continuous use can result in creating a gap between the bottom of the sprite and the bottom of the screen.


===Fire Fang glitch===
===Fire Fang glitch===