Hyper Beam (move): Difference between revisions

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==Effect==
==Effect==
===Generation I===
===Generation I===
Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed. the only exception to this is the Champion [[Lance]]'s Aerodactyl which does not require to recharge unless it uses it twice in a row.
Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.


Hyper Beam will not require a recharge turn if it misses, breaks a {{m|Substitute}}, defeats the target, or if the user is targeted by a partial trapping move (even if it misses), flinches, or is put to sleep after the attack but before the recharge turn. However, freeze does not negate the recharge turn of Hyper Beam. If the user is confused, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.
Hyper Beam will not require a recharge turn if it misses, breaks a {{m|Substitute}}, defeats the target, or if the user is targeted by a partial trapping move (even if it misses), flinches, or is put to sleep after the attack but before the recharge turn. However, freeze does not negate the recharge turn of Hyper Beam. If the user is confused, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.
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In a round where the target attacks before a user which must recharge, if the opponent uses a partial trapping move that misses, the user will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterward its PP will roll over to 63, and full PP Ups will be applied to it.
In a round where the target attacks before a user which must recharge, if the opponent uses a partial trapping move that misses, the user will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterward its PP will roll over to 63, and full PP Ups will be applied to it.


In Stadium, Hyper Beam requires a recharge turn every time it is used.
In [[Pokémon Stadium]], Hyper Beam requires a recharge turn every time it is used.


===Generation II and  III===
===Generation II and  III===
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