Appendix:HeartGold and SoulSilver walkthrough/Section 15: Difference between revisions

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The [[Indigo Plateau]] is where Trainers come to challenge the Pokémon League and prove that they have what it takes to be the best.  The game's almost over... well, not really.  After defeating the {{DL|Elite Four|Generation II and IV|Elite Four}} and the {{pkmn|Champion}}, you'll get to travel through [[Kanto]] as well.
The [[Indigo Plateau]] is where Trainers come to challenge the Pokémon League and prove that they have what it takes to be the best.  The game's almost over... well, not really.  After defeating the {{DL|Elite Four|Generation II and IV|Elite Four}} and the {{pkmn|Champion}}, you'll get to travel through [[Kanto]] as well.


The {{DL|Elite Four|Generation II and IV|Elite Four}} members and the Chamipon aren't called "Elite" or "League Champ" for nothing, so you should train your Pokémon team to '''at least level 45''' before challenging them.  Unlike your battle with the [[Kimono Girl]]s, you'll have the chance to save your game and use your items between each battle; however, you '''won't have access to a Poké Center''', so make sure to stock up on {{DL|Potion|Full Restore}}s, {{DL|Potion|Hyper Potions, Max Potions}}, {{DL|Status ailment healing item|Full Heal}}s, and [[Revive]]s. Other healing items, such as Lemonade, Moomoo Milk or other drinks and Antidote, Parlyz Heal or other status ailment healing items are also useful. The old man and his {{p|Abra}} are still here from [[Generation II]], but aren't feeling as useful anymore, since more and more Trainers have been {{m|fly}}ing home when they get discouraged, rather than {{m|teleport}}.
The {{DL|Elite Four|Generation II and IV|Elite Four}} members and the Chamipon aren't called "Elite" or "League Champ" for nothing, so you should train your Pokémon team to '''at least level 45''' before challenging them.  Unlike your battle with the [[Kimono Girl]]s, you'll have the chance to save your game and use your items between each battle; however, you '''won't have access to a Pokémon Center''', so make sure to stock up on {{DL|Potion|Full Restore}}s, {{DL|Potion|Hyper Potions, Max Potions}}, {{DL|Status ailment healing item|Full Heal}}s, and [[Revive]]s. Other healing items, such as Lemonade, Moomoo Milk or other drinks and Antidote, Parlyz Heal or other status ailment healing items are also useful. The old man and his {{p|Abra}} are still here from [[Generation II]], but aren't feeling as useful anymore, since more and more Trainers have been {{m|fly}}ing home when they get discouraged, rather than {{m|teleport}}.


In order to be well-prepared for the next five battles, it is important to bring a team with a wide range of types:
In order to be well-prepared for the next five battles, it is important to bring a team with a wide range of types:
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The second battle is against [[Koga]], former [[Gym Leader]] of [[Kanto]]'s [[Fuchsia City]], and his group of venomous {{type2|Poison}}s. As most of his Pokemon have a sub-type, even {{type2|Ground}} and {{type2|Psychic}} moves(super effective against Poison-type) such as {{m|Earthquake}} and {{m|Psychic}} might not ensure a quick victory.
The second battle is against [[Koga]], former [[Gym Leader]] of [[Kanto]]'s [[Fuchsia City]], and his group of venomous {{type2|Poison}}s. As most of his Pokemon have a sub-type, even {{type2|Ground}} and {{type2|Psychic}} moves(super effective against Poison-type) such as {{m|Earthquake}} and {{m|Psychic}} might not ensure a quick victory.


Koga's Pokémon have plenty of {{status|poison}}ous attacks. You can avoid unpleasant status problems by sending a {{type2|Steel}} (like {{p|Skarmory}}) into battle, because they are immune to Poison-type attacks. Poison-type Pokemon will not be poisoned. His {{p|Forretress}}' {{m|Toxic Spikes}} move is a pain, because it can leave your Pokémon {{status|poisoned}} or {{status|badly poisoned}} when they switch into battle. If it uses this move, send in a Poison-type to get rid of those spikes. Forretress' {{m|Explosion}} is another pain because it sacrifices itself to deal a ton of damage to your Pokemon(probably knocking yours out, unless it is a {{type2|Rock}} or Steel-type, because those Pokemon resist {{type2|Normal}} moves). Wrap up this battle in a hurry by scorching Forretress with {{type2|Fire}} attacks, its only but double weakness. Use Psychic-type attacks to mop up the rest of Koga's team. Ground-type attacks are super effective against {{p|Muk}}.
Koga's Pokémon have plenty of {{status|poison}}ous attacks. You can avoid unpleasant status problems by sending a {{type2|Steel}} (like {{p|Skarmory}}) into battle, because they are immune to Poison-type attacks. Poison-type Pokemon will not be poisoned. His {{p|Forretress}}' {{m|Toxic Spikes}} move is a pain, because it can leave your Pokémon {{status|poisoned}} or {{status|badly poisoned}} when they switch into battle. If it uses this move, send in a Poison-type to get rid of those spikes. Forretress' {{m|Explosion}} is another pain because it sacrifices itself to deal a ton of damage to your Pokemon(probably knocking yours out, unless it is a {{type2|Rock}} or Steel-type, because those Pokemon resist {{type2|Normal}} moves). Wrap up this battle in a hurry by scorching Forretress with {{type2|Fire}} attacks, its only but major weakness. Use Psychic-type attacks to mop up the rest of Koga's team. Ground-type attacks are super effective against {{p|Muk}}.


{{Party|color={{poison color}}|bordercolor={{poison color dark}}
{{Party|color={{poison color}}|bordercolor={{poison color dark}}
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