Cheating: Difference between revisions

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Another more practical argument against cheating is that glitches and cheat codes often hurt the stability of the game. Many players have lost their Pokémon or save files while trying to exploit their game. ''Occasionally'' entire parties of Pokémon will be overwritten because of a destabilized glitch.
Another more practical argument against cheating is that glitches and cheat codes often hurt the stability of the game. Many players have lost their Pokémon or save files while trying to exploit their game. ''Occasionally'' entire parties of Pokémon will be overwritten because of a destabilized glitch.


Some will justify using cheating devices to get Pokémon when they cannot attend [[Nintendo]] [[List of Nintendo Pokémon promotional events|promotional event]]s, the only legitimate way to get these Pokémon. Whether or not this is a valid excuse for cheating is a matter of opinion.
Some will justify using cheating devices to get Pokémon when they cannot attend [[Nintendo]] [[List of Nintendo Pokémon promotional events|promotional event]]s, the only legitimate way to get these Pokémon, an example of this is that gamestop and toys r' us events don't come to Canada. Whether or not this is a valid excuse for cheating is a matter of opinion.


To combat cheating, all games from [[FireRed and LeafGreen]] onwards have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. Secondly, special programming called DMA (Dynamic Memory Allocation) is used in the games, and causes the data targeted by cheating devices to dynamically move around. However, cheaters got around this simply by using codes to disable the DMA. The Generation IV games do not use the DMA, though.
To combat cheating, all games from [[FireRed and LeafGreen]] onwards have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. Secondly, special programming called DMA (Dynamic Memory Allocation) is used in the games, and causes the data targeted by cheating devices to dynamically move around. However, cheaters got around this simply by using codes to disable the DMA. The Generation IV games do not use the DMA, though.
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