Move variations: Difference between revisions

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m (→‎Variations of Power Share: fixed typo, avaraged to averaged)
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==Variations of Aeroblast==
==Variations of Absorb==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 Power, 95% Accuracy, high critical hit ratio
! colspan="5" | 20 Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Aeroblast}}{{tt|*|Lugia's signature move}}
| {{m|Absorb}}
| {{t|Flying}}
| {{t|Grass}}
| Special{{tt|*|Formerly Physical in Generations II and III}}  
| 25{{tt|*|Formerly 20 in Generations II-III}}
| II
| Special
| 5
| I
|-
|-
| {{m|Spacial Rend}}{{tt|*|Palkia's signature move}}
| {{m|Leech Life}}
| {{t|Dragon}}
| {{t|Bug}}
| 15
| Special
| Special
| IV
| I
| 5
|}
|}
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==Variations of AncientPower==
==Variations of Acid Armor==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, may raise all of user's stats
! colspan="6" | Raises one of the user's stats by two stages
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stat raised
! width="20%" | PP
! width="16%" | Generation
! width="10%" | PP
|-
|-
| {{m|AncientPower}}
| {{m|Acid Armor}}
| {{t|Rock}}
| {{t|Poison}}
| Special{{tt|*|Formerly Physical in Generations II-III}}
| Status
| II
| Defense
| 5
| I
| 40
|-
| {{m|Agility}}
| {{t|Psychic}}
| Status
| Speed
| I
| 40
|-
|-
| {{m|Silver Wind}}
| {{m|Amnesia}}
| {{t|Bug}}
| {{t|Psychic}}
| Special{{tt|*|Formerly Physical in Generation III}}
| Status
| III
| Sp. Defense
| 5
| I
| 20
|-
|-
| {{m|Ominous Wind}}
| {{m|Barrier}}
| {{t|Ghost}}
| {{t|Psychic}}
| Special
| Status
| IV
| Defense
| 5
| I
|}
| 30
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==Variations of Ankle Sweep==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, lowers the target's speed
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Ankle Sweep}}
| {{m|Minimize}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Status
| V
| Accuracy
| I
| 20
| 20
|-
|-
| {{m|Smooth Over}}
| {{m|Swords Dance}}
| {{t|Ground}}
| {{t|Normal}}
| Physical
| Status
| V
| Attack
| 20
| I
|}
| 30
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|-
 
| {{m|Iron Defense}}
==Variations of Aurora Beam==
| {{t|Steel}}
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
| Status
|- style="background: #ccf;"
| Defense
! colspan="6" | 65 power, 100% accuracy, 10% chance to cause a special effect
| III
|- style="background: #eef;"
| 15
! width="18%" | Name
|-
! width="14%" | Type
| {{m|Acupressure}}
! width="15%" | Category
| {{t|Dark}}
! width="25%" | Special effect
| Status
! width="18%" | Generation
| Random
! width="10%" | PP
| IV
| 30
|-
|-
| {{m|Aurora Beam}}
| {{m|Nasty Plot}}
| {{t|Ice}}
| {{t|Dark}}
| Special
| Status
| Lowers Attack
| Sp. Attack
| I
| IV
| 20
| 20
|-
|-
| {{m|BubbleBeam}}
| {{m|Rock Polish}}
| {{t|Water}}
| {{t|Rock}}
| Special
| Status
| Lowers Speed
| Speed
| I
| IV
| 20
| 20
|-
|-
| {{m|Psybeam}}
| {{m|Body Purge}}{{tt|*|Also halves user's weight}}
| {{t|Psychic}}
| {{t|Steel}}
| Special
| Status
| Inflicts Confusion
| Speed
| I
| IV
| 20
| 15
|-
| {{m|Sludge}}
| {{t|Poison}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| Inflicts Poison
| I
| 20
|-
| {{m|Spark}}
| {{t|Electric}}
| Physical{{tt|*|Formerly Special in Generations II and III}}
| Inflicts Paralysis
| II
| 20
|}
|}
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==Variations of Barrage==
==Variations of Aeroblast==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 Power, 85% Accuracy, multiple hits
! colspan="5" | 100 Power, 95% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 275: Line 261:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Barrage}}{{tt|*|The Exeggcute line's signature move}}
| {{m|Aeroblast}}{{tt|*|Lugia's signature move}}
| {{t|Normal}}
| {{t|Flying}}
| Physical
| Special{{tt|*|Formerly Physical in Generations II and III}}
| I
| II
| 20
| 5
|-
|-
| {{m|DoubleSlap}}
| {{m|Spacial Rend}}{{tt|*|Palkia's signature move}}
| {{t|Normal}}
| {{t|Dragon}}
| Physical
| Special
| I
| IV
| 20
| 5
|-
| {{m|Fury Attack}}
| {{t|Normal}}
| Physical
| I
| 20
|}
|}
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==Variations of Blizzard==
==Variations of AncientPower==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 120 power, 70% accuracy, may have secondary effect
! colspan="5" | 60 Power, 100% Accuracy, may raise all of user's stats
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="20%" | Name
! width="14%" | Type
! width="20%" | Type
! width="15%" | Category
! width="20%" | Category
! width="25%" | Special effect
! width="20%" | Generation
! width="18%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; in 2v2, hits both opponents; 100% accuracy in hail.}}
| {{m|AncientPower}}
| {{t|Ice}}
| {{t|Rock}}
| Special
| Special{{tt|*|Formerly Physical in Generations II-III}}
| Inflicts freezing
| II
| I
| 5
| 5
|-
|-
| {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{m|Silver Wind}}
| {{t|Electric}}
| {{t|Bug}}
| Special
| Special{{tt|*|Formerly Physical in Generation III}}
| Inflicts Paralysis
| III
| I
| 5
| 10
|-
|-
| {{m|Focus Blast}}
| {{m|Ominous Wind}}
| {{t|Fighting}}
| {{t|Ghost}}
| Special
| Special
| Lowers Sp.Def.
| IV
| IV
| 5
| 5
|-
|}
| {{m|Gunk Shot}}
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| {{t|Poison}}
 
| Physical
==Variations of Ankle Sweep==
| Inflicts poison
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
| IV
| 5
|-
| {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Flying}}
| Special
| Inflicts Confusion
| V
| 10
|}
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==Variations of Blue Fire==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 130 Power, 85% Accuracy, 20% chance to inflict non-volatile status
! colspan="5" | 60 Power, 100% Accuracy, lowers the target's speed
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 355: Line 317:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Blue Fire}}{{tt|*|Reshiram's signature move}}
| {{m|Ankle Sweep}}
| {{t|Fire}}
| {{t|Fighting}}
| Special
| Physical
| V
| V
| 5
| 20
|-
|-
| {{m|Lightning Strike}}{{tt|*|Zekrom's signature move}}
| {{m|Smooth Over}}
| {{t|Electric}}
| {{t|Ground}}
| Physical
| Physical
| V
| V
| 5
| 20
|}
|}
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==Variations of Bone Rush==
==Variations of Aurora Beam==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 25 Power, 90%{{tt|*|80% before Generation V}} Accuracy, multiple hits
! colspan="6" | 65 power, 100% accuracy, 10% chance to cause a special effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="14%" | Type
! width="20%" | Category
! width="15%" | Category
! width="20%" | Generation
! width="25%" | Special effect
! width="20%" | PP
! width="18%" | Generation
! width="10%" | PP
|-
|-
| {{m|Bone Rush}}
| {{m|Aurora Beam}}
| {{t|Ground}}
| {{t|Ice}}
| Physical
| Special
| II
| Lowers Attack
| 10
| I
| 20
|-
|-
| {{m|Rock Blast}}
| {{m|BubbleBeam}}
| {{t|Rock}}
| {{t|Water}}
| Physical
| Special
| III
| Lowers Speed
| 10
| I
| 20
|-
| {{m|Psybeam}}
| {{t|Psychic}}
| Special
| Inflicts Confusion
| I
| 20
|-
| {{m|Sludge}}
| {{t|Poison}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| Inflicts Poison
| I
| 20
|-
| {{m|Spark}}
| {{t|Electric}}
| Physical{{tt|*|Formerly Special in Generations II and III}}
| Inflicts Paralysis
| II
| 20
|}
|}
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==Variations of Bulk Up==
==Variations of Barrage==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises two of the user's stats by one stage
! colspan="5" | 15 Power, 85% Accuracy, multiple hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="20%" | Name
! width="16%" | Type
! width="20%" | Type
! width="16%" | Category
! width="20%" | Category
! width="26%" | Stats raised
! width="20%" | Generation
! width="16%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Bulk Up}}
| {{m|Barrage}}{{tt|*|The Exeggcute line's signature move}}
| {{t|Fighting}}
| {{t|Normal}}
| Status
| Physical
| Attack and Defense
| I
| III
| 20
| 20
|-
|-
| {{m|Calm Mind}}
| {{m|DoubleSlap}}
| {{t|Psychic}}
| {{t|Normal}}
| Status
| Physical
| Sp. Attack and Sp. Defense
| I
| III
| 20
| 20
|-
|-
| {{m|Cosmic Power}}
| {{m|Fury Attack}}
| {{t|Psychic}}
| {{t|Normal}}
| Status
| Physical
| Defense and Sp. Defense
| I
| III
| 20
| 20
|-
|}
| {{m|Dragon Dance}}
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| {{t|Dragon}}
 
| Status
==Variations of Blizzard==
| Attack and Speed
| III
| 20
|-
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}
| {{t|Normal}}
| Status
| Defense and Sp. Defense
| III{{tt|*|Stat-raising effect did not come until Generation IV}}
| 20
|}
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==Variations of Bug Bite==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, gains effect of target's held Berry
! colspan="6" | 120 power, 70% accuracy, may have secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="14%" | Type
! width="20%" | Category
! width="15%" | Category
! width="20%" | Generation
! width="25%" | Special effect
! width="20%" | PP
! width="18%" | Generation
! width="10%" | PP
|-
|-
| {{m|Bug Bite}}
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; in 2v2, hits both opponents; 100% accuracy in hail.}}
| {{t|Bug}}
| {{t|Ice}}
| Special
| Inflicts freezing
| I
| 5
|-
| {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Electric}}
| Special
| Inflicts Paralysis
| I
| 10
|-
| {{m|Focus Blast}}
| {{t|Fighting}}
| Special
| Lowers Sp.Def.
| IV
| 5
|-
| {{m|Gunk Shot}}
| {{t|Poison}}
| Physical
| Physical
| Inflicts poison
| IV
| IV
| 20
| 5
|-
|-
| {{m|Pluck}}
| {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Flying}}
| {{t|Flying}}
| Physical
| Special
| IV
| Inflicts Confusion
| 20
| V
| 10
|}
|}
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==Variations of Bullet Seed==
==Variations of Blue Fire==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 30 PP, {{tt|25|10 in Generation III and IV}} Power, 100% Accuracy, multiple hits
! colspan="5" | 130 Power, 85% Accuracy, 20% chance to inflict non-volatile status
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 479: Line 471:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Bullet Seed}}
| {{m|Blue Fire}}{{tt|*|Reshiram's signature move}}
| {{t|Grass}}
| {{t|Fire}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Special
| III
| V
| 30
| 5
|-
|-
| {{m|Icicle Spear}}
| {{m|Lightning Strike}}{{tt|*|Zekrom's signature move}}
| {{t|Ice}}
| {{t|Electric}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Physical
| III
| V
| 30
| 5
|}
|}
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<br clear="all">


==Variations of Butterfly Dance==
==Variations of Bone Rush==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises three of the user's stats by one stage
! colspan="5" | 25 Power, 90%{{tt|*|80% before Generation V}} Accuracy, multiple hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="20%" | Name
! width="16%" | Type
! width="20%" | Type
! width="16%" | Category
! width="20%" | Category
! width="26%" | Stats raised
! width="20%" | Generation
! width="16%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Butterfly Dance}}
| {{m|Bone Rush}}
| {{t|Bug}}
| {{t|Ground}}
| Status
| Physical
| Sp. Attack, Sp. Defense<br> and Speed
| II
| V
| 10
| 20
|-
|-
| {{m|Coil Around}}
| {{m|Rock Blast}}
| {{t|Poison}}
| {{t|Rock}}
| Status
| Physical
| Attack, Defense <br>and Accuracy
| III
| V
| 10
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Counter==
==Variations of Brine==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power
! colspan="5" | 65 Power, 100% accuracy, power doubles when the target has met a certain condition
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Counter}}
| {{m|Brine}}
| {{t|Fighting}}
| {{t|Water}}
| Physical
| 10
| I
| Special
| 20
| IV
|-
|-
| {{m|Mirror Coat}}
| {{m|Venom Shock}}
| {{t|Psychic}}
| {{t|Poison}}
| 10
| Special
| Special
| II
| V
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Cross Chop==
==Variations of Bug Bite==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio
! colspan="5" | 60 Power, 100% Accuracy, gains effect of target's held Berry
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 557: Line 546:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Cross Chop}}
| {{m|Bug Bite}}
| {{t|Fighting}}
| {{t|Bug}}
| Physical
| Physical
| II
| IV
| 5
| 20
|-
|-
| {{m|Stone Edge}}
| {{m|Pluck}}
| {{t|Rock}}
| {{t|Flying}}
| Physical
| Physical
| IV
| IV
| 5
| 20
|}
|}
<br clear="all">
<br clear="all">


<!-- Maximum Power: 110 -->
==Variations of Bulk Up==
 
==Variations of Cross Flame==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 power, 100% accuracy, power increases if the target knows a specific move.
! colspan="6" | Raises two of the user's stats by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stats raised
! width="20%" | PP
! width="16%" | Generation
! width="10%" | PP
|-
|-
| {{m|Cross Flame}}{{tt|*|Reshiram's signature move}}
| {{m|Bulk Up}}
| {{t|Fire}}
| {{t|Fighting}}
| Special
| Status
| V
| Attack and Defense
| 5
| III
| 20
|-
|-
| {{m|Cross Thunder}}{{tt|*|Zekrom's signature move}}
| {{m|Calm Mind}}
| {{t|Electric}}
| {{t|Psychic}}
| Physical
| Status
| V
| Sp. Attack and Sp. Defense
| 5
| III
|}
| 20
<br clear="all">
|-
 
| {{m|Cosmic Power}}
==Variations of Crush Grip==
| {{t|Psychic}}
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
| Status
|- style="background: #ccf;"
| Defense and Sp. Defense
! colspan="5" | Varying Power, 100% Accuracy, greater damage on target with more HP
| III
|- style="background: #eef;"
| 20
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Crush Grip}}{{tt|*|Regigigas's signature move}}
| {{m|Dragon Dance}}
| {{t|Normal}}
| {{t|Dragon}}
| Physical
| Status
| IV
| Attack and Speed
| 5
| III
| 20
|-
|-
| {{m|Wring Out}}
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}
| {{t|Normal}}
| {{t|Normal}}
| Special
| Status
| Defense and Sp. Defense
| III{{tt|*|Stat-raising effect did not come until Generation IV}}
| 20
|-
| {{m|Defend Order}}
| {{t|Bug}}
| Status
| Defense and Sp. Defense
| IV
| IV
| 5
| 10
|-
| {{m|Cheer Up}}
| {{t|Normal}}
| Status
| Attack and Sp. Attack
| V
| 30
|-
| {{m|Claw Sharpen}}
| {{t|Dark}}
| Status
| Attack and Accuracy
| V
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Crush Claw==
==Variations of Bullet Seed==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 75 Power, 95% Accuracy, 50% to lower Defense
! colspan="5" | 30 PP, {{tt|25|10 in Generation III and IV}} Power, 100% Accuracy, multiple hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 634: Line 641:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Crush Claw}}{{tt|*|Zangoose's former signature move}}
| {{m|Bullet Seed}}
| {{t|Normal}}
| {{t|Grass}}
| Physical
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| III
| 10
| 30
|-
|-
| {{m|Shell Blade}}
| {{m|Icicle Spear}}
| {{t|Water}}
| {{t|Ice}}
| Physical
| Physical{{tt|*|Formerly Special in Generation III}}
| V
| III
| 10
| 30
|}
|}
<br clear="all">
<br clear="all">


==Variations of Defense Curl==
==Variations of Butterfly Dance==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Increases user's defense by one stage
! colspan="6" | Raises three of the user's stats by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stats raised
! width="20%" | PP
! width="16%" | Generation
! width="10%" | PP
|-
|-
| {{m|Defense Curl}}
| {{m|Butterfly Dance}}
| {{t|Normal}}
| {{t|Bug}}
| Status
| Status
| I
| Sp. Attack, Sp. Defense<br> and Speed
| 40
| V
| 20
|-
|-
| {{m|Withdraw}}
| {{m|Coil Around}}
| {{t|Water}}
| {{t|Poison}}
| Status
| Status
| I
| Attack, Defense <br>and Accuracy
| 40
| V
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Dig==
==Variations of Clamp==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move
! colspan="5" | 35 Power, 85% Accuracy, traps
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 684: Line 694:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Dig}}
| {{m|Clamp}}
| {{t|Ground}}
| {{t|Water}}
| Physical
| Physical
| I
| I
| 10
| 10
|-
|-
| {{m|Dive}}
| {{m|Fire Spin}}
| {{t|Fire}}
| Special
| I
| 20
|-
| {{m|Whirlpool}}
| {{t|Water}}
| {{t|Water}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Special
| II
| 20
|-
| {{m|Sand Tomb}}
| {{t|Ground}}
| Physical
| III
| III
| 10
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Discharge==
==Variations of Counter==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target
! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 709: Line 731:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Discharge}}
| {{m|Counter}}
| {{t|Electric}}
| {{t|Fighting}}
| Special
| Physical
| IV
| I
| 15
| 20
|-
|-
| {{m|Lava Plume}}
| {{m|Mirror Coat}}
| {{t|Fire}}
| {{t|Psychic}}
| Special
| Special
| IV
| II
| 15
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Double-Edge==
==Variations of Cross Chop==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 100% Accuracy, recoil damage
! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 734: Line 756:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Double-Edge}}
| {{m|Cross Chop}}
| {{t|Normal}}
| {{t|Fighting}}
| Physical
| Physical
| I
| II
| 15
| 5
|-
|-
| {{m|Volt Tackle}}{{tt|*|The Pichu line's signature move}}
| {{m|Stone Edge}}
| {{t|Electric}}
| {{t|Rock}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 15
|-
| {{m|Brave Bird}}
| {{t|Flying}}
| Physical
| Physical
| IV
| IV
| 15
| 5
|-
| {{m|Flare Blitz}}
| {{t|Fire}}
| Physical
| IV
| 15
|-
| {{m|Wood Hammer}}
| {{t|Grass}}
| Physical
| IV
| 15
|-
| {{m|Afro Break}}{{tt|*|Buffalon's signature move}}
| {{t|Normal}}
| Physical
| V
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Dragon Tail==
<!-- Maximum Power: 110 -->
 
==Variations of Cross Flame==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 90% Accuracy, goes last, target switches out after damage
! colspan="5" | 100 power, 100% accuracy, power increases if the target knows a specific move.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 783: Line 783:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Dragon Tail}}
| {{m|Cross Flame}}{{tt|*|Reshiram's signature move}}
| {{t|Dragon}}
| {{t|Fire}}
| Physical
| Special
| V
| V
| 10
| 5
|-
|-
| {{m|Overhead Throw}}
| {{m|Cross Thunder}}{{tt|*|Zekrom's signature move}}
| {{t|Fighting}}
| {{t|Electric}}
| Physical
| Physical
| V
| V
| 10
| 5
|-
|}
|}
<br clear="all">
<br clear="all">


==Variations of DynamicPunch==
==Variations of Crush Grip==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100 Power, 50% Accuracy, 100% chance for an aditional effect
! colspan="5" | Varying Power, 100% Accuracy, greater damage on target with more HP
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 809: Line 808:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|DynamicPunch}}
| {{m|Crush Grip}}{{tt|*|Regigigas's signature move}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Physical
| II
| IV
| 5
| 5
|-
|-
| {{m|Purgatory}}
| {{m|Wring Out}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Special
| V
| IV
| 5
| 5
|-
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small>


==Variations of Ember==
==Variations of Crush Claw==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, may cause non-volatile status on target
! colspan="5" | 75 Power, 95% Accuracy, 50% to lower Defense
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 836: Line 833:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ember}}
| {{m|Crush Claw}}{{tt|*|Zangoose's former signature move}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Physical
| I
| III
| 25
| 10
|-
|-
| {{m|Thundershock}}
| {{m|Shell Blade}}
| {{t|Electric}}
| {{t|Water}}
| Special
| Physical
| II
| V
| 40
| 10
|-
| {{m|Powder Snow}}
| {{t|Ice}}
| Special
| II
| 25
|}
|}
<br clear="all">
<br clear="all">


==Variations of Eruption==
==Variations of Defense Curl==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user
! colspan="5" | Increases user's defense by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 867: Line 858:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Eruption}}
| {{m|Defense Curl}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Status
| III
| I
| 5
| 40
|-
|-
| {{m|Water Spout}}
| {{m|Withdraw}}
| {{t|Water}}
| {{t|Water}}
| Special
| Status
| III
| I
| 5
| 40
|}
|}
<br clear="all">
<br clear="all">


==Variations of Extremespeed==
==Variations of Dig==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 100% Accuracy, attacks first
! colspan="5" | 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 892: Line 883:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Extremespeed}}
| {{m|Dig}}
| {{t|Normal}}
| {{t|Ground}}
| Physical
| Physical
| II
| I
| 5
| 10
|-
|-
| {{m|Sucker Punch}}{{tt|*|Fails if the foe doesn't use an attacking move that turn}}
| {{m|Dive}}
| {{t|Dark}}
| {{t|Water}}
| Special
| Physical{{tt|*|Formerly Special in Generation III}}
| IV
| III
| 5
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Fire Blast==
==Variations of Discharge==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 85% Accuracy, may have secondary effect
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 917: Line 908:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Fire Blast}}
| {{m|Discharge}}
| {{t|Fire}}
| {{t|Electric}}
| Special
| Special
| I
| IV
| 5
| 15
|-
|-
| {{m|Seed Flare}}{{tt|*|Shaymin's signature move}}
| {{m|Lava Plume}}
| {{t|Grass}}
| {{t|Fire}}
| Special
| Special
| IV
| IV
| 5
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Fire Spin==
==Variations of Double-Edge==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | {{tt|35|15 in Generation I-IV}} Power, {{tt|85|70% in Generation I-IV}}% Accuracy, traps
! colspan="5" | 120 Power, 100% Accuracy, recoil damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 942: Line 933:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Fire Spin}}
| {{m|Double-Edge}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Physical
| I
| I
| 20
| 15
|-
|-
| {{m|Whirlpool}}
| {{m|Volt Tackle}}{{tt|*|The Pichu line's signature move}}
| {{t|Water}}
| {{t|Electric}}
| Special
| Physical{{tt|*|Formerly Special in Generation III}}
| II
| 20
|-
| {{m|Sand Tomb}}
| {{t|Ground}}
| Physical
| III
| III
| 20
| 15
|}
<br clear="all">
 
==Variations of Flail==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Flail}}
| {{m|Brave Bird}}
| {{t|Normal}}
| {{t|Flying}}
| Physical
| Physical
| II
| IV
| 15
| 15
|-
|-
| {{m|Reversal}}
| {{m|Flare Blitz}}
| {{t|Fighting}}
| {{t|Fire}}
| Physical
| IV
| 15
|-
| {{m|Wood Hammer}}
| {{t|Grass}}
| Physical
| IV
| 15
|-
| {{m|Afro Break}}{{tt|*|Buffalon's signature move}}
| {{t|Normal}}
| Physical
| Physical
| II
| V
| 15
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Flamethrower==
==Variations of Dragonbreath==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 95 power, 100% accuracy, may cause non-volatile status on target
! colspan="5" | 65 Power, 100% accuracy, 30% chance to inflict paralysis.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Flamethrower}}
| {{m|Dragonbreath}}
| {{t|Fire}}
| {{t|Dragon}}
| 20
| Special
| Special
| I
| II
| 15
|-
|-
| {{m|Ice Beam}}
| {{m|Force Palm}}
| {{t|Ice}}
| {{t|Fighting}}
| Special
| I
| 10
|-
| {{m|Thunderbolt}}
| {{t|Electric}}
| Special
| I
| 15
|-
| {{m|Slime Wave}}
| {{t|Poison}}
| Special
| V
| 10
| 10
| Physical
| IV
|}
|}
<br clear="all">
<br clear="all">


==Variations of Flash==
==Variations of Dragon Tail==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, lowers the target's accuracy one stage
! colspan="5" | 60 Power, 90% Accuracy, goes last, target switches out after damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,035: Line 1,007:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Flash}}{{tt|*|accuracy was 70% in Generations I-III}}
| {{m|Dragon Tail}}
| {{t|Normal}}
| {{t|Dragon}}
| Status
| Physical
| I
| V
| 20
| 10
|-
| {{m|Overhead Throw}}
| {{t|Fighting}}
| Physical
| V
| 10
|-
|-
| {{m|SmokeScreen}}
| {{t|Normal}}
| Status
| I
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Follow Me==
==Variations of DynamicPunch==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Priority, forces all foes to target the user
! colspan="5" | 100 Power, 50% Accuracy, 100% chance for an aditional effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,060: Line 1,033:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Follow Me}}
| {{m|DynamicPunch}}
| {{t|Normal}}
| {{t|Fighting}}
| Status
| Physical
| III
| II
| 20
| 5
|-
|-
| {{m|Anger Powder}}
| {{m|Purgatory}}
| {{t|Bug}}
| {{t|Fire}}
| Status
| Special
| V
| V
| 20
| 5
|-
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small>


==Variations of Foresight==
==Variations of Ember==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Removes a type immunity and negates target's evasiveness
! colspan="5" | 40 Power, 100% Accuracy, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,085: Line 1,060:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Foresight}}
| {{m|Ember}}
| {{t|Normal}}
| {{t|Fire}}
| Status
| Special
| I
| 25
|-
| {{m|Thundershock}}
| {{t|Electric}}
| Special
| II
| II
| 40
| 40
|-
|-
| {{m|Odor Sleuth}}
| {{m|Powder Snow}}
| {{t|Normal}}
| {{t|Ice}}
| Status
| Special
| III
| II
| 40
| 25
|-
| {{m|Miracle Eye}}
| {{t|Psychic}}
| Status
| IV
| 40
|}
|}
<br clear="all">
<br clear="all">


==Variations of Frustration==
==Variations of Eruption==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, power depends on Pokémon's happiness
! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,116: Line 1,091:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Frustration}}
| {{m|Eruption}}
| {{t|Normal}}
| {{t|Fire}}
| Physical
| Special
| II
| III
| 20
| 5
|-
|-
| {{m|Return}}
| {{m|Water Spout}}
| {{t|Normal}}
| {{t|Water}}
| Physical
| Special
| II
| III
| 20
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Giga Drain==
==Variations of Extremespeed==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 75{{tt|*|60 before Generation V}} Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
! colspan="5" | 80 Power, 100% Accuracy, attacks first
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Giga Drain}}
| {{m|Extremespeed}}
| {{t|Grass}}
| {{t|Normal}}
| 10{{tt|*|Formerly 5 in Generations II-III}}
| Physical
| Special
| II
| II
| 5
|-
|-
| {{m|Drain Punch}}
| {{m|Sucker Punch}}{{tt|*|Fails if the foe doesn't use an attacking move that turn}}
| {{t|Fighting}}
| {{t|Dark}}
| 10{{tt|*|5 in Generation IV}}
| Special
| Physical
| IV
| IV
|-
| 5
| {{m|Wood Horn}}{{tt|*|Mebukijika's signature move}}
| {{t|Grass}}
| 10
| Physical
| V
|}
|}
<br clear="all">
<br clear="all">


==Variations of Glare==
==Variations of Fire Blast==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 75 accuracy, causes a non-votatile status ailment
! colspan="5" | 120 Power, 85% Accuracy, may have secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="15%" | Name
! width="20%" | Name
! width="15%" | Type
! width="20%" | Type
! width="15%" | Category
! width="20%" | Category
! width="25%" | Status ailment
! width="20%" | Generation
! width="20%" | Generation
! width="10%" | PP
! width="20%" | PP
|-
|-
| {{m|Glare}}
| {{m|Fire Blast}}
| {{t|Normal}}
| {{t|Fire}}
| Status
| Special
| Paralysis
| I
| I
| 35
| 5
|-
|-
| {{m|Lovely Kiss}}{{tt|*|Jinx' Signature Move}}
| {{m|Seed Flare}}{{tt|*|Shaymin's signature move}}
| {{t|Normal}}
| {{t|Grass}}
| Status
| Special
| Sleeping
| IV
| I
| 5
| 35
|}
<br clear="all">
 
==Variations of Flail==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Poisonpowder}}
| {{m|Flail}}
| {{t|Poison}}
| {{t|Normal}}
| Status
| Physical
| Poison
| II
| I
| 15
| 35
|-
|-
| {{m|Sleep Powder}}
| {{m|Reversal}}
| {{t|Grass}}
| {{t|Fighting}}
| Status
| Physical
| Sleeping
| II
| I
| 15
|-
| {{m|Stun Spore}}
| {{t|Grass}}
| Status
| Paralysis
| I
| 35
|-
| {{m|Will-O-Wisp}}
| {{t|Fire}}
| Status
| Burn
| III
| 15
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Gust==
==Variations of Flamethrower==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy
! colspan="5" | 95 power, 100% accuracy, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,228: Line 1,191:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Gust}}
| {{m|Flamethrower}}
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}
| {{t|Fire}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| Special
| I
| I
| 35
| 15
|-
|-
| {{m|Pound}}
| {{m|Ice Beam}}
| {{t|Normal}}
| {{t|Ice}}
| Physical
| Special
| I
| I
| 35
| 10
|-
|-
| {{m|Scratch}}
| {{m|Thunderbolt}}
| {{t|Normal}}
| {{t|Electric}}
| Physical
| Special
| I
| I
| 35
| 15
|-
|-
| {{m|Water Gun}}
| {{m|Slime Wave}}
| {{t|Water}}
| {{t|Poison}}
| Special
| Special
| I
| V
| 25
| 10
|}
|}
<br clear="all">
<br clear="all">


 
==Variations of Flash==
==Variations of Heal Bell==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Heals status problems of user's [[party]]
! colspan="5" | 100% accuracy, lowers the target's accuracy one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,266: Line 1,228:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Heal Bell}}
| {{m|Flash}}{{tt|*|accuracy was 70% in Generations I-III}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Status
| II
| I
| 5
| 20
|-
|-
| {{m|Aromatherapy}}
| {{m|SmokeScreen}}
| {{t|Grass}}
| {{t|Normal}}
| Status
| Status
| III
| I
| 5
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Healing Wish==
==Variations of Follow Me==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | User faints, but fully heals the Pokémon taking its place
! colspan="5" | Priority, forces all foes to target the user
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,291: Line 1,253:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Healing Wish}}
| {{m|Follow Me}}
| {{t|Psychic}}
| {{t|Normal}}
| Status
| Status
| IV
| III
| 5
| 20
|-
|-
| {{m|Lunar Dance}}{{tt|*|Cresselia's signature move}}
| {{m|Anger Powder}}
| {{t|Psychic}}
| {{t|Bug}}
| Status
| Status
| IV
| V
| 5
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Heavy Bomber==
==Variations of Foresight==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Power varies on how heavy is the user in comparison of target, 100% Accuracy.
! colspan="5" | Removes a type immunity and negates target's evasiveness
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,316: Line 1,278:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Heavy Bomber}}
| {{m|Foresight}}
| {{t|Steel}}
| {{t|Normal}}
| Physical
| Status
| V
| II
| 10
| 40
|-
| {{m|Odor Sleuth}}
| {{t|Normal}}
| Status
| III
| 40
|-
|-
| {{m|Heat Stamp}}{{tt|*|The Pokabu line's signature move}}
| {{m|Miracle Eye}}
| {{t|Fire}}
| {{t|Psychic}}
| Physical
| Status
| V
| IV
| 10
| 40
|}
|}
<br clear="all">
<br clear="all">


==Variations of Hyper Beam==
==Variations of Frustration==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 150 Power, 90% Accuracy, user must rest turn after use
! colspan="5" | 100% accuracy, power depends on Pokémon's happiness
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,341: Line 1,309:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Hyper Beam}}
| {{m|Frustration}}
| {{t|Normal}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| Physical
| I
| II
| 5
| 20
|-
|-
| {{m|Blast Burn}}
| {{m|Return}}
| {{t|Fire}}
| {{t|Normal}}
| Special
| Physical
| III
| II
| 5
| 20
|}
<br clear="all">
 
==Variations of Giga Drain==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 75{{tt|*|60 before Generation V}} Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Generation
|-
|-
| {{m|Frenzy Plant}}
| {{m|Giga Drain}}
| {{t|Grass}}
| {{t|Grass}}
| 10{{tt|*|Formerly 5 in Generations II-III}}
| Special
| Special
| III
| II
| 5
|-
|-
| {{m|Hydro Cannon}}
| {{m|Drain Punch}}
| {{t|Water}}
| {{t|Fighting}}
| Special
| 10{{tt|*|5 in Generation IV}}
| III
| 5
|-
| {{m|Giga Impact}}
| {{t|Normal}}
| Physical
| Physical
| IV
| IV
| 5
|-
|-
| {{m|Roar of Time}}{{tt|*|Dialga's signature move}}
| {{m|Wood Horn}}{{tt|*|Mebukijika's signature move}}
| {{t|Dragon}}
| {{t|Grass}}
| Special
| 10
| IV
| 5
|-
| {{m|Rock Wrecker}}{{tt|*|Rhyperior's signature move prior to Generation V}}
| {{t|Rock}}
| Physical
| Physical
| IV
| V
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Hyper Fang==
==Variations of Glare==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 90% Accuracy, may make the target flinch
! colspan="6" | 75 accuracy, causes a non-votatile status ailment
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="15%" | Name
! width="20%" | Type
! width="15%" | Type
! width="20%" | Category
! width="15%" | Category
! width="25%" | Status ailment
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
| {{m|Glare}}
| {{t|Normal}}
| Status
| Paralysis
| I
| 35
|-
|-
| {{m|Hyper Fang}}
| {{m|Lovely Kiss}}{{tt|*|Jinx' Signature Move}}
| {{t|Normal}}
| {{t|Normal}}
| Physical
| Status
| Sleeping
| I
| 35
|-
| {{m|Poisonpowder}}
| {{t|Poison}}
| Status
| Poison
| I
| 35
|-
| {{m|Sleep Powder}}
| {{t|Grass}}
| Status
| Sleeping
| I
| I
| 15
| 15
|-
|-
| {{m|Zen Headbutt}}
| {{m|Stun Spore}}
| {{t|Psychic}}
| {{t|Grass}}
| Physical
| Status
| IV
| Paralysis
| I
| 35
|-
| {{m|Will-O-Wisp}}
| {{t|Fire}}
| Status
| Burn
| III
| 15
| 15
|}
|}
<br clear="all">
<br clear="all">


 
==Variations of Gust==
 
==Variations of Icy Wind==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
! colspan="5" | 40 Power, 100% Accuracy
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,423: Line 1,421:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Icy Wind}}
| {{m|Gust}}
| {{t|Ice}}
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}
| Special
| Special{{tt|*|Formerly Physical in Generations I-III}}
| II
| I
| 15
| 35
|-
|-
| {{m|Mud Shot}}
| {{m|Pound}}
| {{t|Ground}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generation III}}
| Physical
| III
| I
| 15
| 35
|-
| {{m|Scratch}}
| {{t|Normal}}
| Physical
| I
| 35
|-
|-
| {{m|ElecNet}}{{tt|*|Bachuru and Denchura's signature move}}
| {{m|Water Gun}}
| {{t|Electric}}
| {{t|Water}}
| Special
| Special
| V
| I
| 15
| 25
|}
|}
<br clear="all">
<br clear="all">


==Variations of Ice Breath==
 
==Variations of Heal Bell==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, 100% chance of landing a critical hit.
! colspan="5" | Heals status problems of user's [[party]]
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,454: Line 1,459:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ice Breath}}
| {{m|Heal Bell}}
| {{t|Ice}}
| {{t|Normal}}
| Special
| Status
| V
| II
| 10
| 5
|-
|-
| {{m|Mountain Storm}}{{tt|*|Nageki's signature move}}
| {{m|Aromatherapy}}
| {{t|Fighting}}
| {{t|Grass}}
| Physical
| Status
| V
| III
| 10
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Ingrain==
==Variations of Healing Wish==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Restores 1/16 of max HP each turn.
! colspan="5" | User faints, but fully heals the Pokémon taking its place
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,479: Line 1,484:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Ingrain}}{{tt|*|User cannot switch out}}
| {{m|Healing Wish}}
| {{t|Grass}}
| {{t|Psychic}}
| Status
| Status
| III
| IV
| 20
| 5
|-
|-
| {{m|Aqua Ring}}
| {{m|Lunar Dance}}{{tt|*|Cresselia's signature move}}
| {{t|Water}}
| {{t|Psychic}}
| Status
| Status
| IV
| IV
| 20
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Karate Chop==
==Variations of Heavy Bomber==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio
! colspan="5" | Power varies on how heavy is the user in comparison of target, 100% Accuracy.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,504: Line 1,509:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Karate Chop}}
| {{m|Heavy Bomber}}
| {{t|Fighting}}
| {{t|Steel}}
| Physical
| Physical
| I
| V
| 25
| 10
|-
|-
| {{m|Poison Tail}}{{tt|*|May also poison target}}
| {{m|Heat Stamp}}{{tt|*|The Pokabu line's signature move}}
| {{t|Poison}}
| {{t|Fire}}
| Physical
| Physical
| III
| V
| 25
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Leaf Blade==
==Variations of Hyper Beam==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 90 Power, 100% Accuracy, high critical hit ratio
! colspan="5" | 150 Power, 90% Accuracy, user must rest turn after use
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,529: Line 1,534:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Leaf Blade}}
| {{m|Hyper Beam}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generations I-III}}
| I
| 5
|-
| {{m|Blast Burn}}
| {{t|Fire}}
| Special
| III
| 5
|-
| {{m|Frenzy Plant}}
| {{t|Grass}}
| {{t|Grass}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Special
| III
| III
| 15
| 5
|-
|-
| {{m|Attack Order}}{{tt|*|One of Vespiquen's three signature moves}}
| {{m|Hydro Cannon}}
| {{t|Bug}}
| {{t|Water}}
| Special
| III
| 5
|-
| {{m|Giga Impact}}
| {{t|Normal}}
| Physical
| IV
| 5
|-
| {{m|Roar of Time}}{{tt|*|Dialga's signature move}}
| {{t|Dragon}}
| Special
| IV
| 5
|-
| {{m|Rock Wrecker}}{{tt|*|Rhyperior's signature move prior to Generation V}}
| {{t|Rock}}
| Physical
| Physical
| IV
| IV
| 15
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Leer==
==Variations of Hyper Fang==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Lowers target's Defense by one stage
! colspan="5" | 80 Power, 90% Accuracy, may make the target flinch
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,554: Line 1,589:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Leer}}
| {{m|Hyper Fang}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Physical
| I
| I
| 30
| 15
|-
|-
| {{m|Tail Whip}}
| {{m|Zen Headbutt}}
| {{t|Normal}}
| {{t|Psychic}}
| Status
| Physical
| I
| IV
| 30
| 15
|}
|}
<br clear="all">
<br clear="all">


<!-- Maximum Power: 120 -->
==Variations of Hyper voice==
==Variations of Low Kick==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage on heavier target
! colspan="5" | 90 power, 100% accuracy, no secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Low Kick}}
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| 10
| III{{tt|*|Introduced in generation I with 50 power and a 20% chance of making the defending Pokémon flinch}}
| Special{{tt|*|Formerly Physical in Generation III}}
| 20
| III
|-
|-
| {{m|Grass Knot}}
| {{m|Dragon Pulse}}
| {{t|Grass}}
| {{t|Dragon}}
| 10
| Special
| Special
| IV
| IV
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Luster Purge==
==Variations of Icy Wind==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, lowers target's stats
! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,605: Line 1,639:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Luster Purge}}{{tt|*|Latios's signature move}}
| {{m|Icy Wind}}
| {{t|Psychic}}
| {{t|Ice}}
| Special
| Special
| II
| 15
|-
| {{m|Mud Shot}}
| {{t|Ground}}
| Special{{tt|*|Formerly Physical in Generation III}}
| III
| III
| 5
| 15
|-
|-
| {{m|Mist Ball}}{{tt|*|Latias's signature move}}
| {{m|ElecNet}}{{tt|*|Bachuru and Denchura's signature move}}
| {{t|Psychic}}
| {{t|Electric}}
| Special
| Special
| III
| V
| 5
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Mean Look==
==Variations of Ice Breath==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
!colspan="5" | Prevents foe from escaping or switching out
! colspan="5" | 40 Power, 100% Accuracy, 100% chance of landing a critical hit.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,630: Line 1,670:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Mean Look}}
| {{m|Ice Breath}}
| {{t|Normal}}
| {{t|Ice}}
| Status
| Special
| II
| V
| 5
| 10
|-
|-
| {{m|Block}}
| {{m|Mountain Storm}}{{tt|*|Nageki's signature move}}
| {{t|Normal}}
| {{t|Fighting}}
| Status
| Physical
| III
| V
| 5
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Megahorn==
==Variations of Ingrain==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 85% Accuracy
! colspan="5" | Restores 1/16 of max HP each turn.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,655: Line 1,695:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Megahorn}}
| {{m|Ingrain}}{{tt|*|User cannot switch out}}
| {{t|Bug}}
| {{t|Grass}}
| Physical
| Status
| II
| III
| 10
| 20
|-
|-
| {{m|Power Whip}}
| {{m|Aqua Ring}}
| {{t|Grass}}
| {{t|Water}}
| Physical
| Status
| IV
| IV
| 10
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Mirror Move==
==Variations of Karate Chop==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Copies the last move used by the foe
! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,680: Line 1,720:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Mirror Move}}
| {{m|Karate Chop}}
| {{t|Flying}}
| {{t|Fighting}}
| Status
| Physical
| I
| I
| 20
| 25
|-
|-
| {{m|Copycat}}
| {{m|Poison Tail}}{{tt|*|May also poison target}}
| {{t|Normal}}
| {{t|Poison}}
| Status
| Physical
| IV
| III
| 20
| 25
|}
|}
<br clear="all">
<br clear="all">


==Variations of Moonlight==
==Variations of Leaf Blade==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Heals variant amount of HP, depending on the weather
! colspan="5" | 90 Power, 100% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,705: Line 1,745:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Moonlight}}
| {{m|Leaf Blade}}
| {{t|Normal}}
| {{t|Grass}}
| Status
| Physical{{tt|*|Formerly Special in Generation III}}
| II
| III
| 5
| 15
|-
|-
| {{m|Morning Sun}}
| {{m|Attack Order}}{{tt|*|One of Vespiquen's three signature moves}}
| {{t|Normal}}
| {{t|Bug}}
| Status
| Physical
| II
| IV
| 5
| 15
|-
| {{m|Synthesis}}
| {{t|Grass}}
| Status
| II
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Mud Sport==
==Variations of Leer==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Raises resistance to a certain type of move
! colspan="5" | Lowers target's Defense by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,736: Line 1,770:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Mud Sport}}
| {{m|Leer}}
| {{t|Ground}}
| {{t|Normal}}
| Status
| Status
| III
| I
| 15
| 30
|-
|-
| {{m|Water Sport}}
| {{m|Tail Whip}}
| {{t|Water}}
| {{t|Normal}}
| Status
| Status
| III
| I
| 15
| 30
|}
|}
<br clear="all">
<br clear="all">


 
<!-- Maximum Power: 120 -->
 
==Variations of Low Kick==
==Variations of Octazooka==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 65 Power, 85% Accuracy, may lower opponent's accuracy
! colspan="5" | Varying Power, 100% Accuracy, greater damage on heavier target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,763: Line 1,796:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Octazooka}}{{tt|*|Octillery's signature move}}
| {{m|Low Kick}}
| {{t|Water}}
| {{t|Fighting}}
| Special
| Physical
| II
| III{{tt|*|Introduced in generation I with 50 power and a 20% chance of making the defending Pokémon flinch}}
| 10
| 20
|-
|-
| {{m|Mud Bomb}}
| {{m|Grass Knot}}
| {{t|Ground}}
| {{t|Grass}}
| Special
| Special
| IV
| IV
| 10
| 20
|-
| {{m|Mirror Shot}}
| {{t|Steel}}
| Special
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Overheat==
==Variations of Luster Purge==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 140 Power, 90% Accuracy, lowers user's Special Attack sharply
! colspan="5" | 70 Power, 100% Accuracy, lowers target's stats
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,794: Line 1,821:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Overheat}}
| {{m|Luster Purge}}{{tt|*|Latios's signature move}}
| {{t|Fire}}
| {{t|Psychic}}
| Special
| Special
| III
| III
| 5
| 5
|-
|-
| {{m|Psycho Boost}}{{tt|*|Deoxys's signature move}}
| {{m|Mist Ball}}{{tt|*|Latias's signature move}}
| {{t|Psychic}}
| {{t|Psychic}}
| Special
| Special
| III
| III
| 5
|-
| {{m|Draco Meteor}}
| {{t|Dragon}}
| Special
| IV
| 5
|-
| {{m|Leaf Storm}}
| {{t|Grass}}
| Special
| IV
| 5
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Petal Dance==
==Variations of Mean Look==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused
!colspan="5" | Prevents foe from escaping or switching out
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}}
| {{m|Mean Look}}
| {{t|Grass}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Special
| I
|-
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}}
| {{t|Normal}}
| {{t|Normal}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Status
| Physical
| II
| I
| 5
|-
|-
| {{m|Outrage}}{{tt|*|90 Power in Generations I-III,}}
| {{m|Block}}
| {{t|Dragon}}
| {{t|Normal}}
| 15
| Status
| Physical
| III
| II
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Power Share==
==Variations of Megahorn==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Averages the target's stats with the user
! colspan="5" | 120 Power, 85% Accuracy
|- style="background: #eef;"  
|- style="background: #eef;"
! width="15%" | Name
! width="20%" | Name
! width="15%" | Type
! width="20%" | Type
! width="25%" | Averaged stats
! width="20%" | Category
! width="15%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="10%" | PP
! width="20%" | PP
|-
|-
| {{m|Power Share}}
| {{m|Megahorn}}
| {{t|Psychic}}
| {{t|Bug}}
| Attack and Special Attack
| Physical
| Status
| II
| V
| 10
| 10
|-
|-
| {{m|Guard Share}}
| {{m|Power Whip}}
| {{t|Psychic}}
| {{t|Grass}}
| Defense and Special Defense
| Physical
| Status
| IV
| V
| 10
| 10
|-
|}
|}
<br clear="all">
<br clear="all">


==Variations of Psychic==
==Variations of Mirror Move==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 90 Power, 100% Accuracy, may lower opponent's Special Defense
! colspan="5" | Copies the last move used by the foe
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,891: Line 1,896:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Psychic}}
| {{m|Mirror Move}}
| {{t|Psychic}}
| {{t|Flying}}
| Special
| Status
| I
| I
| 10
| 20
|-
|-
| {{m|Bug Buzz}}
| {{m|Copycat}}
| {{t|Bug}}
| {{t|Normal}}
| Special
| Status
| IV
| IV
| 10
| 20
|-
| {{m|Earth Power}}
| {{t|Ground}}
| Special
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Quick Attack==
==Variations of Moonlight==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, attacks first
! colspan="5" | Heals variant amount of HP, depending on the weather
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,922: Line 1,921:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Quick Attack}}
| {{m|Moonlight}}
| {{t|Normal}}
| {{t|Normal}}
| Physical
| Status
| I
| II
| 30
| 5
|-
|-
| {{m|Mach Punch}}
| {{m|Morning Sun}}
| {{t|Fighting}}
| {{t|Normal}}
| Physical
| Status
| II
| II
| 30
| 5
|-
|-
| {{m|Aqua Jet}}
| {{m|Synthesis}}
| {{t|Water}}
| {{t|Grass}}
| Physical
| Status
| IV
| II
| 30
| 5
|-
| {{m|Bullet Punch}}
| {{t|Steel}}
| Physical
| IV
| 30
|-
| {{m|Ice Shard}}
| {{t|Ice}}
| Physical
| IV
| 30
|-
| {{m|Shadow Sneak}}
| {{t|Ghost}}
| Physical
| IV
| 30
|-
| {{m|Vacuum Wave}}
| {{t|Fighting}}
| Special
| IV
| 30
|}
|}
<br clear="all">
<br clear="all">


==Variations of Rain Dance==
==Variations of Mud Sport==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Changes in-battle weather conditions
! colspan="5" | Raises resistance to a certain type of move
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,977: Line 1,952:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Rain Dance}}
| {{m|Mud Sport}}
| {{t|Water}}
| {{t|Ground}}
| Status
| Status
| II
| III
| 5
| 15
|-
|-
| {{m|Sunny Day}}
| {{m|Water Sport}}
| {{t|Fire}}
| {{t|Water}}
| Status
| II
| 5
|-
| {{m|Sandstorm}}
| {{t|Rock}}
| Status
| II
| 10
|-
| {{m|Hail}}
| {{t|Ice}}
| Status
| Status
| III
| III
| 10
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Razor Leaf==
==Variations of Night Shade==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 55 Power, 95% Accuracy, high critical hit ratio
! colspan="5" | Dammage is equal to the user's level
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Razor Leaf}}
| {{m|Night Shade}}
| {{t|Grass}}
| {{t|Ghost}}
| Physical{{tt|*|Formerly Special in Generation I-III}}
| 15
| Special
| I
| I
| 25
|-
|-
| {{m|Air Cutter}}
| {{m|Seismic Toss}}
| {{t|Flying}}
| {{t|Fighting}}
| Special{{tt|*|Formerly Physical in Generation III}}
| 20
| III
| Physical
| 25
| I
|}
|}
<br clear="all">
<br clear="all">


==Variations of Recover==
==Variations of Octazooka==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Heals Half Max. HP.
! colspan="5" | 65 Power, 85% Accuracy, may lower opponent's accuracy
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,039: Line 2,002:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Recover}}
| {{m|Octazooka}}{{tt|*|Octillery's signature move}}
| {{t|Normal}}
| {{t|Water}}
| Status
| Special
| I
| II
| 10 {{tt|*|20 PP in Gen I-III}}
|-
| {{m|Softboiled}}
| {{t|Normal}}
| Status
| I
| 10
| 10
|-
|-
| {{m|Milk Drink}}{{tt|*|Miltank's signature move}}
| {{m|Mud Bomb}}
| {{t|Normal}}
| {{t|Ground}}
| Status
| Special
| II
| IV
| 10
| 10
|-
|-
| {{m|Slack Off}}
| {{m|Mirror Shot}}
| {{t|Normal}}
| {{t|Steel}}
| Status
| Special
| III
| 10
|-
| {{m|Heal Order}}{{tt|*|One of Vespiquen's signature moves}}
| {{t|Bug}}
| Status
| IV
| 10
|-
| {{m|Roost}}{{tt|*|Removes user's Flying type until the end of that turn}}
| {{t|Flying}}
| Status
| IV
| IV
| 10
| 10
Line 2,077: Line 2,022:
<br clear="all">
<br clear="all">


==Variations of Revenge==
==Variations of Overheat==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage
! colspan="5" | 140 Power, 90% Accuracy, lowers user's Special Attack sharply
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,088: Line 2,033:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}}
| {{m|Overheat}}
| {{t|Fighting}}
| {{t|Fire}}
| Physical
| Special
| III
| III
| 10
| 5
|-
|-
| {{m|Avalanche}}
| {{m|Psycho Boost}}{{tt|*|Deoxys's signature move}}
| {{t|Ice}}
| {{t|Psychic}}
| Physical
| Special
| III
| 5
|-
| {{m|Draco Meteor}}
| {{t|Dragon}}
| Special
| IV
| 5
|-
| {{m|Leaf Storm}}
| {{t|Grass}}
| Special
| IV
| IV
| 10
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Roar==
==Variations of Peck==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% Accuracy, goes last and switches target for another party member, no effect on targets that have used {{m|Ingrain}} or that have {{a|Suction Cups}}
! colspan="5" | 35 power, 100% accuracy
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Roar}}{{tt|*|No effect on targets with Soundproof}}
| {{m|Peck}}
| {{t|Normal}}
| {{t|Flying}}
| Status
| 35
| Physical
| I
| I
| 20
|-
|-
| {{m|Whirlwind}}
| {{m|Vine Whip}}
| {{t|Normal}}
| {{t|Grass}}
| Status
| 15
| Physical
| I
| I
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Rollout==
==Variations of Petal Dance==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 30 Power, 90% Accuracy, damage doubles each turn it hits
! colspan="5" | 120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Rollout}}
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}}
| {{t|Rock}}
| {{t|Grass}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Special
| I
|-
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}}
| {{t|Normal}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Physical
| I
|-
| {{m|Outrage}}{{tt|*|90 Power in Generations I-III,}}
| {{t|Dragon}}
| 15
| Physical
| Physical
| II
| II
| 20
|-
| {{m|Ice Ball}}{{tt|*|The Spheal line's signature move}}
| {{t|Ice}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Screech==
==Variations of Power Share==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 85% accuracy, lowers one of the target's stats by two stages, is a sound move
! colspan="6" | Averages the target's stats with the user
|- style="background: #eef;"
|- style="background: #eef;"  
! width="18%" | Name
! width="15%" | Name
! width="18%" | Type
! width="15%" | Type
! width="18%" | Category
! width="25%" | Averaged stats
! width="18%" | Generation
! width="15%" | Category
! width="18%" | Stat Lowered
! width="20%" | Generation
! width="10%" | PP
! width="10%" | PP
|-
|-
| {{m|Screech}}
| {{m|Power Share}}
| {{t|Normal}}
| {{t|Psychic}}
| Attack and Special Attack
| Status
| Status
| I
| V
| Defense
| 10
| 40
|-
|-
| {{m|Metal Sound}}
| {{m|Guard Share}}
| {{t|Steel}}
| {{t|Psychic}}
| Defense and Special Defense
| Status
| Status
| III
| V
| Special Defense
| 10
| 40
|-
|}
|}
<br clear="all">
<br clear="all">


==Variations of Shadow Ball==
==Variations of Psychic==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense
! colspan="5" | 90 Power, 100% Accuracy, may lower opponent's Special Defense
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Shadow Ball}}
| {{m|Psychic}}
| {{t|Ghost}}
| {{t|Psychic}}
| 15
| Special
| Special{{tt|*|Formerly Physical in Generations II and III}}
| I
| II
| 10
|-
|-
| {{m|Energy Ball}}
| {{m|Bug Buzz}}
| {{t|Grass}}
| {{t|Bug}}
| 10
| Special
| Special
| IV
| IV
| 10
|-
|-
| {{m|Flash Cannon}}
| {{m|Earth Power}}
| {{t|Steel}}
| {{t|Ground}}
| 10
| Special
| Special
| IV
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of Sing==
==Variations of Quick Attack==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move
! colspan="5" | 40 Power, 100% Accuracy, attacks first
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,222: Line 2,186:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Sing}}
| {{m|Quick Attack}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| Physical
| I
| I
| 15
| 30
|-
|-
| {{m|GrassWhistle}}
| {{m|Mach Punch}}
| {{t|Grass}}
| {{t|Fighting}}
| Status
| Physical
| III
| II
| 15
| 30
|}
<br clear="all">
 
==Variations of Skill Swap==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Switches some sort of statistic with opponent
|- style="background: #eef;"   
! width="15%" | Name
! width="15%" | Type
! width="25%" | Statistics switched
! width="15%" | Category
! width="20%" | Generation
! width="10%" | PP
|-
|-
| {{m|Skill Swap}}
| {{m|Aqua Jet}}
| {{t|Psychic}}
| {{t|Water}}
| [[Ability|Abilities]]
| Physical
| Status
| IV
| III
| 30
| 15
|-
|-
| {{m|Power Swap}}
| {{m|Bullet Punch}}
| {{t|Psychic}}
| {{t|Steel}}
| Changes to Attack and Special Attack
| Physical
| Status
| IV
| IV
| 15
| 30
|-
|-
| {{m|Guard Swap}}
| {{m|Ice Shard}}
| {{t|Psychic}}
| {{t|Ice}}
| Changes to Defense and Special Defense
| Physical
| Status
| IV
| IV
| 15
| 30
|-
|-
| {{m|Heart Swap}}{{tt|*|Manaphy's signature move}}
| {{m|Shadow Sneak}}
| {{t|Psychic}}
| {{t|Ghost}}
| Changes to any stats
| Physical
| Status
| IV
| IV
| 15
| 30
|}
|-
| {{m|Vacuum Wave}}
| {{t|Fighting}}
| Special
| IV
| 30
|}
<br clear="all">
<br clear="all">


==Variations of Sky Attack==
==Variations of Rain Dance==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 140 Power, 90% accuracy, requires charging, 30% to cause status
! colspan="5" | Changes in-battle weather conditions
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="20%" | Name
! width="18%" | Type
! width="20%" | Type
! width="18%" | Category
! width="20%" | Category
! width="18%" | Status
! width="20%" | Generation
! width="18%" | Generation
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|Sky Attack}}
| {{m|Rain Dance}}
| {{t|Flying}}
| {{t|Water}}
| Physical
| Status
| Flinch
| II
| I
| 5
| 5
|-
|-
| {{m|Cold Flare}}
| {{m|Sunny Day}}
| {{t|Ice}}
| {{t|Fire}}
| Special
| Status
| Burn
| II
| V
| 5
| 5
|-
|-
| {{m|Freeze Bolt}}
| {{m|Sandstorm}}
| {{t|Rock}}
| Status
| II
| 10
|-
| {{m|Hail}}
| {{t|Ice}}
| {{t|Ice}}
| Physical
| Status
| Paralysis
| III
| V
| 10
| 5
|}
|}
<br clear="all">
<br clear="all">


==Variations of Slash==
==Variations of Razor Leaf==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, high critical hit ratio
! colspan="5" | 55 Power, 95% Accuracy, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Slash}}
| {{m|Razor Leaf}}
| {{t|Normal}}
| {{t|Grass}}
| 20
| Physical{{tt|*|Formerly Special in Generation I-III}}
| Physical
| I
| I
| 25
|-
|-
| {{m|Cross Poison}}{{tt|*|May also poison target}}
| {{m|Air Cutter}}
| {{t|Poison}}
| {{t|Flying}}
| 20
| Special{{tt|*|Formerly Physical in Generation III}}
| Physical
| III
| IV
| 25
|-
| {{m|Night Slash}}
| {{t|Dark}}
| 15
| Physical
| IV
|-
| {{m|Psycho Cut}}
| {{t|Psychic}}
| 20
| Physical
| IV
|-
| {{m|Shadow Claw}}
| {{t|Ghost}}
| 15
| Physical
| IV
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small>


==Variations of Sludge Bomb==
==Variations of Recover==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 90 power, 100% accuracy
! colspan="5" | Heals Half Max. HP.
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Sludge Bomb}}{{tt|*|May also poison}}
| {{m|Recover}}
| {{t|Poison}}
| {{t|Normal}}
| Status
| I
| 10 {{tt|*|20 PP in Gen I-III}}
|-
| {{m|Softboiled}}
| {{t|Normal}}
| Status
| I
| 10
| 10
| Special{{tt|*|Formerly Physical in Generations II and III}}
|-
| {{m|Milk Drink}}{{tt|*|Miltank's signature move}}
| {{t|Normal}}
| Status
| II
| II
| 10
|-
|-
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}
| {{m|Slack Off}}
| {{t|Normal}}
| {{t|Normal}}
| Status
| III
| 10
| 10
| Special{{tt|*|Formerly Physical in Generation III}}
| III
|-
|-
| {{m|Dragon Pulse}}
| {{m|Heal Order}}{{tt|*|One of Vespiquen's signature moves}}
| {{t|Dragon}}
| {{t|Bug}}
| Status
| IV
| 10
| 10
| Special
|-
| {{m|Roost}}{{tt|*|Removes user's Flying type until the end of that turn}}
| {{t|Flying}}
| Status
| IV
| IV
| 10
|}
|}
<br clear="all">
<br clear="all">


==Variations of SmellingSalt==
==Variations of Revenge==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target
! colspan="5" | 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="20%" | Name
! width="18%" | Type
! width="20%" | Type
! width="18%" | Category
! width="20%" | Category
! width="18%" | Generation
! width="20%" | Generation
! width="18%" | Ailment
! width="20%" | PP
! width="10%" | PP
|-
|-
| {{m|SmellingSalt}}
| {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}}
| {{t|Normal}}
| {{t|Fighting}}
| Physical
| Physical
| III
| III
| {{status|Paralysis}}
| 10
| 15
|-
|-
| {{m|Wake-Up Slap}}
| {{m|Avalanche}}
| {{t|Fighting}}
| {{t|Ice}}
| Physical
| Physical
| IV
| IV
| {{status|Sleep}}
| 10
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Spikes==
==Variations of Roar==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Sets up an entry hazard on the opponent's side of the battle field
! colspan="5" | 100% Accuracy, goes last and switches target for another party member, no effect on targets that have used {{m|Ingrain}} or that have {{a|Suction Cups}}
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,427: Line 2,377:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Spikes}}
| {{m|Roar}}{{tt|*|No effect on targets with Soundproof}}
| {{t|Ground}}
| {{t|Normal}}
| Status
| Status
| II
| I
| 20
| 20
|-
|-
| {{m|Stealth Rock}}{{tt|*|Can damage flying opponents, weakness and resistance are applied}}
| {{m|Whirlwind}}
| {{t|Rock}}
| {{t|Normal}}
| Status
| Status
| IV
| I
| 20
|-
| {{m|Toxic Spikes}}
| {{t|Poison}}
| Status
| IV
| 20
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Stomp==
==Variations of Rollout==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 65 Power, 100% Accuracy, 30% {{status|Flinch}}, power doubles if the foe has used {{m|Minimize}}
! colspan="5" | 30 Power, 90% Accuracy, damage doubles each turn it hits
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,458: Line 2,402:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Stomp}}
| {{m|Rollout}}
| {{t|Normal}}
| {{t|Rock}}
| Physical
| Physical
| I
| II
| 20
| 20
|-
|-
| {{m|Hard Roller}}
| {{m|Ice Ball}}{{tt|*|The Spheal line's signature move}}
| {{t|Bug}}
| {{t|Ice}}
| Physical
| Physical{{tt|*|Formerly Special in Generation III}}
| V
| III
| 20
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Strength==
==Variations of Screech==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 100% accuracy, no added effect
! colspan="6" | 85% accuracy, lowers one of the target's stats by two stages, is a sound move
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="18%" | Type
! width="20%" | Category
! width="18%" | Category
! width="20%" | Generation
! width="18%" | Generation
! width="20%" | PP
! width="18%" | Stat Lowered
! width="10%" | PP
|-
|-
| {{m|Strength}}
| {{m|Screech}}
| {{t|Normal}}
| {{t|Normal}}
| Physical
| Status
| I
| I
| 15
| Defense
| 40
|-
|-
| {{m|Dragon Claw}}
| {{m|Metal Sound}}
| {{t|Dragon}}
| {{t|Steel}}
| Physical{{tt|*|Formerly Special in Generation III}}
| Status
| III
| III
| 15
| Special Defense
|-
| 40
| {{m|Seed Bomb}}
|}
<br clear="all">
 
==Variations of Shadow Ball==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Generation
|-
| {{m|Shadow Ball}}
| {{t|Ghost}}
| 15
| Special{{tt|*|Formerly Physical in Generations II and III}}
| II
|-
| {{m|Energy Ball}}
| {{t|Grass}}
| {{t|Grass}}
| Physical
| 10
| Special
| IV
| IV
| 15
|-
|-
| {{m|X-Scissor}}
| {{m|Flash Cannon}}
| {{t|Bug}}
| {{t|Steel}}
| Physical
| 10
| Special
| IV
| IV
| 15
|}
|}
<br clear="all">
<br clear="all">


==Variations of Superpower==
==Variations of Sing==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 120 Power, 100% Accuracy, lowers user's stats
! colspan="5" | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move
|- style="background: #eef;"
! width="18%" | Name
! width="18%" | Type
! width="18%" | Category
! width="18%" | Generation
! width="18%" | Stats Lowered
! width="10%" | PP
|-
| {{m|Superpower}}
| {{t|Fighting}}
| Physical
| III
| Def and Atk
| 5
|-
| {{m|Close Combat}}
| {{t|Fighting}}
| Physical
| IV
| Def and Sp. Def
| 5
|}
<br clear="all">
 
==Variations of Swift==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, bypasses accuracy check
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,548: Line 2,486:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Swift}}
| {{m|Sing}}
| {{t|Normal}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generation I-III}}
| Status
| I
| I
| 20
| 15
|-
|-
| {{m|Faint Attack}}
| {{m|GrassWhistle}}
| {{t|Dark}}
| Physical{{tt|*|Formerly Special in Generation II-III}}
| II
| 20
|-
| {{m|Aerial Ace}}
| {{t|Flying}}
| Physical
| III
| 20
|-
| {{m|Magical Leaf}}
| {{t|Grass}}
| {{t|Grass}}
| Special
| Status
| III
| III
| 20
| 15
|}
<br clear="all">
 
==Variations of Skill Swap==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Switches some sort of statistic with opponent
|- style="background: #eef;"   
! width="15%" | Name
! width="15%" | Type
! width="25%" | Statistics switched
! width="15%" | Category
! width="20%" | Generation
! width="10%" | PP
|-
|-
| {{m|Shadow Punch}}
| {{m|Skill Swap}}
| {{t|Ghost}}
| {{t|Psychic}}
| Physical
| [[Ability|Abilities]]
| Status
| III
| III
| 20
| 15
|-
|-
| {{m|Shock Wave}}
| {{m|Power Swap}}
| {{t|Electric}}
| {{t|Psychic}}
| Special
| Changes to Attack and Special Attack
| III
| Status
| 20
| IV
| 15
|-
|-
| {{m|Magnet Bomb}}
| {{m|Guard Swap}}
| {{t|Steel}}
| {{t|Psychic}}
| Physical
| Changes to Defense and Special Defense
| Status
| IV
| IV
| 20
| 15
|}
|-
<br clear="all">
| {{m|Heart Swap}}{{tt|*|Manaphy's signature move}}
| {{t|Psychic}}
| Changes to any stats
| Status
| IV
| 15
|}
<br clear="all">


==Variations of Trick==
==Variations of Sky Attack==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Switches user's held item with foe's held item
! colspan="6" | 140 Power, 90% accuracy, requires charging, 30% to cause status
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="18%" | Name
! width="20%" | Type
! width="18%" | Type
! width="20%" | Category
! width="18%" | Category
! width="20%" | Generation
! width="18%" | Status
! width="20%" | PP
! width="18%" | Generation
! width="10%" | PP
|-
|-
| {{m|Trick}}
| {{m|Sky Attack}}
| {{t|Psychic}}
| {{t|Flying}}
| Status
| Physical
| III
| Flinch
| 10
| I
| 5
|-
|-
| {{m|Switcheroo}}
| {{m|Cold Flare}}
| {{t|Dark}}
| {{t|Ice}}
| Status
| Special
| Burn
| V
| 5
|-
| {{m|Freeze Bolt}}
| {{t|Ice}}
| Physical
| Paralysis
| V
| 5
|}
<br clear="all">
 
==Variations of Slash==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, high critical hit ratio
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Generation
|-
| {{m|Slash}}
| {{t|Normal}}
| 20
| Physical
| I
|-
| {{m|Cross Poison}}{{tt|*|May also poison target}}
| {{t|Poison}}
| 20
| Physical
| IV
|-
| {{m|Night Slash}}
| {{t|Dark}}
| 15
| Physical
| IV
|-
| {{m|Psycho Cut}}
| {{t|Psychic}}
| 20
| Physical
| IV
|-
| {{m|Shadow Claw}}
| {{t|Ghost}}
| 15
| Physical
| IV
| IV
|}
<br clear="all">
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small>
==Variations of SmellingSalt==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target
|- style="background: #eef;"
! width="18%" | Name
! width="18%" | Type
! width="18%" | Category
! width="18%" | Generation
! width="18%" | Ailment
! width="10%" | PP
|-
| {{m|SmellingSalt}}
| {{t|Normal}}
| Physical
| III
| {{status|Paralysis}}
| 15
|-
| {{m|Wake-Up Slap}}
| {{t|Fighting}}
| Physical
| IV
| {{status|Sleep}}
| 15
|}
<br clear="all">
==Variations of Spikes==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Sets up an entry hazard on the opponent's side of the battle field
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Spikes}}
| {{t|Ground}}
| Status
| II
| 20
|-
| {{m|Stealth Rock}}{{tt|*|Can damage flying opponents, weakness and resistance are applied}}
| {{t|Rock}}
| Status
| IV
| 20
|-
| {{m|Toxic Spikes}}
| {{t|Poison}}
| Status
| IV
| 20
|}
<br clear="all">
==Variations of Stomp==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 65 Power, 100% Accuracy, 30% {{status|Flinch}}, power doubles if the foe has used {{m|Minimize}}
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Stomp}}
| {{t|Normal}}
| Physical
| I
| 20
|-
| {{m|Hard Roller}}
| {{t|Bug}}
| Physical
| V
| 20
|}
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==Variations of Strength==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 80 Power, 100% accuracy, no added effect
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Strength}}
| {{t|Normal}}
| Physical
| I
| 15
|-
| {{m|Dragon Claw}}
| {{t|Dragon}}
| Physical{{tt|*|Formerly Special in Generation III}}
| III
| 15
|-
| {{m|Seed Bomb}}
| {{t|Grass}}
| Physical
| IV
| 15
|-
| {{m|X-Scissor}}
| {{t|Bug}}
| Physical
| IV
| 15
|}
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==Variations of Superpower==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | 120 Power, 100% Accuracy, lowers user's stats
|- style="background: #eef;"
! width="18%" | Name
! width="18%" | Type
! width="18%" | Category
! width="18%" | Generation
! width="18%" | Stats Lowered
! width="10%" | PP
|-
| {{m|Superpower}}
| {{t|Fighting}}
| Physical
| III
| Def and Atk
| 5
|-
| {{m|Close Combat}}
| {{t|Fighting}}
| Physical
| IV
| Def and Sp. Def
| 5
|}
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==Variations of Swift==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 60 Power, bypasses accuracy check
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Swift}}
| {{t|Normal}}
| Special{{tt|*|Formerly Physical in Generation I-III}}
| I
| 20
|-
| {{m|Faint Attack}}
| {{t|Dark}}
| Physical{{tt|*|Formerly Special in Generation II-III}}
| II
| 20
|-
| {{m|Aerial Ace}}
| {{t|Flying}}
| Physical
| III
| 20
|-
| {{m|Magical Leaf}}
| {{t|Grass}}
| Special
| III
| 20
|-
| {{m|Shadow Punch}}
| {{t|Ghost}}
| Physical
| III
| 20
|-
| {{m|Shock Wave}}
| {{t|Electric}}
| Special
| III
| 20
|-
| {{m|Magnet Bomb}}
| {{t|Steel}}
| Physical
| IV
| 20
|}
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==Variations of Tail Glow==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Raises one of the user's stats by three stages
|- style="background: #eef;"
! width="16%" | Name
! width="16%" | Type
! width="16%" | Category
! width="26%" | Stat raised
! width="16%" | Generation
! width="10%" | PP
|-
| {{m|Tail Glow}}
| {{t|Bug}}
| Status
| Sp. Attack
| I
| 20
|-
| {{m|Cotton Guard}}
| {{t|Grass}}
| Status
| Defense
| I
| 10
|}
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==Variations of Trick==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Switches user's held item with foe's held item
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Trick}}
| {{t|Psychic}}
| Status
| III
| 10
|-
| {{m|Switcheroo}}
| {{t|Dark}}
| Status
| IV
| 10
|}
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==Variations of Trick Room==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Causes a special effect for all pokémon on the field for 5 turns.
|- style="background: #eef;"
! width="15%" | Name
! width="15%" | Type
! width="15%" | Category
! width="15%" | Generation
! width="15%" | PP
! width="25%" | Special Effect
|-
| {{m|Trick Room}}
| {{t|Psychic}}
| Status
| IV
| 5
| Reverses priority
|-
| {{m|Magic Room}}
| {{t|Psychic}}
| Status
| V
| 10
| Disables held items
|-
| {{m|Wonder Room}}
| {{t|Psychic}}
| Status
| V
| 10
| 10
| Swaps Def. and Sp. Def.
|}
|}
<br clear="all">
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105

edits