Psychic (type): Difference between revisions

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==Balance issues==
==Balance issues==
Psychic-type Pokémon were at the center of a balance issue in the [[Generation I]] games.<ref> Suigimori, Ken ''"Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Gold and Silver more balanced."''  Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010) </ref>  The issue arose from the lack of an effective countermeasure against Psychic-types caused by the absence of any powerful {{type2|Bug}} moves (at the time the only elemental weaknesses of Psychic-types).  
Psychic-type Pokémon were at the center of a balance issue in the [[Generation I]] games.<ref> Sugimori, Ken ''"Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Gold and Silver more balanced."''  Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010) </ref>  The issue arose from the lack of an effective countermeasure against Psychic-types caused by the absence of any powerful {{type2|Bug}} moves (at the time the only elemental weaknesses of Psychic-types).  


The issue was rectified in later generations with the addition of {{t|Steel}} and {{t|Dark}} types, an added weakness to {{type2|Ghost}} moves, and more powerful Bug- and Ghost-type moves.
The issue was rectified in later generations with the addition of {{t|Steel}} and {{t|Dark}} types, an added weakness to {{type2|Ghost}} moves, and more powerful Bug- and Ghost-type moves.
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