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why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|<span style="color:#FF7070">Happi</span>]][[User talk:Happizelpom|<span style="color:#FF8000">zel</span>]][[Special:Contributions/Happizelpom|<span style="color:#660099">pom</span>]] 01:59, 6 January 2009 (UTC) | why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|<span style="color:#FF7070">Happi</span>]][[User talk:Happizelpom|<span style="color:#FF8000">zel</span>]][[Special:Contributions/Happizelpom|<span style="color:#660099">pom</span>]] 01:59, 6 January 2009 (UTC) | ||
: Because they don't damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC) | : Because they don't damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC) | ||
::I think it's because they don't go away automatically after battle. See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry]. We're using the word volatile to describe status ailments that are inherently temporary. There are better words, in my opinion. — [[User:Laoris|Laoris]] <sub>([[User_Talk:Laoris|Blah]])</sub> 18:25, 21 January 2009 (UTC) | |||
== Poisoning == | == Poisoning == | ||
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC) | Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC) |
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