Character encoding (Generation III): Difference between revisions

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(→‎Character sets: Use BLACK RIGHT-POINTING POINTER for the cursor; use Shift-JIS compatible codepoint for two-dot leader and arrows)
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===0xFD variables===
===0xFD variables===
When 0xFD is followed by one of the following bytes, it prints a text variable or version-dependent text. Version-dependent text is only used in Pokémon Ruby, Sapphire, and Emerald; in Pokémon Emerald, all of these values are the same as Pokémon Sapphire, except the version name. The text printed by version-dependent text variable is constant within a single game, but varies between versions and languages.
When 0xFD is followed by one of the following bytes, it prints a text variable or version-dependent text. Version-dependent text is only used in Pokémon Ruby, Sapphire, and Emerald; in Pokémon Emerald, all of these values are the same as Pokémon Sapphire, except the version name. The text printed by version-dependent text variables is constant within a single game, but varies between versions and languages.


;Text variables
;Text variables