Pokéathlon: Difference between revisions

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'''Circle Push''' (Japanese: '''プッシュサークル''' ''Push Circle'') features all twelve Pokéathletes on the field at once. They must each attempt to stay inside of the circles projected onto the field, all while keeping others out.
'''Circle Push''' (Japanese: '''プッシュサークル''' ''Push Circle'') features all twelve Pokéathletes on the field at once. They must each attempt to stay inside of the circles projected onto the field, all while keeping others out.


All three Pokémon are controlled simultaneously. A Pokémon can be moved by dragging it with the stylus. There are six rounds, each shorter than the last, with several numbered circles. The goal of the event is have as many of your Pokémon as possible inside the circles at the end of each round, with smaller circles granting more points to each Pokémon inside them. Pokémon can try to push opponents out of the circles, with a high Power stat granting more pushing ability. However, pushing other Pokémon can make a Pokémon fatigued or temporarily faint if done too much. Pokémon can also be pushed off the stage entirely; if this happens, that Pokémon returns to the ring after the current round finishes.  
All three Pokémon are controlled simultaneously. A Pokémon can be moved by dragging it with the stylus. There are six rounds, each shorter than the last, with several numbered circles. The goal of the event is to have as many of your Pokémon as possible inside the circles at the end of each round, with smaller circles granting more points to each Pokémon inside them. Pokémon can try to push opponents out of the circles, with a high Power stat granting more pushing ability. However, pushing other Pokémon can make a Pokémon fatigued or temporarily faint if done too much. Pokémon can also be pushed off the stage entirely; if this happens, that Pokémon returns to the ring after the current round finishes.  


In the first round, there is one large circle worth 1 point. The second and third rounds have two circles each, one worth 2 points and one worth 3 points. The fourth round has three circles, one worth 2 points, one worth 3 points, and one worth 5 points. The fifth and sixth rounds have three circles each, one worth 3 points and two worth 5 points. A total score of 40 points will earn the player the 1st place event record, and a score of 60 points will earn the player a Potential trophy. 66 points is a perfect score.
In the first round, there is one large circle worth 1 point. The second and third rounds have two circles each, one worth 2 points and one worth 3 points. The fourth round has three circles, one worth 2 points, one worth 3 points, and one worth 5 points. The fifth and sixth rounds have three circles each, one worth 3 points and two worth 5 points. A total score of 40 points will earn the player the 1st place event record, and a score of 60 points will earn the player a Potential trophy. 66 points is a perfect score.
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All three Pokémon are controlled simultaneously. Dragging a Pokémon with the stylus moves it, and tapping a Pokémon causes it to jump. Discs are constantly thrown towards the pier. At first, one disc is thrown at a time and the discs move slowly, but later on the discs may fly quickly or multiple discs may be thrown at once. If a Pokémon jumps while a disc is flying above it, the disc is caught. The arena is striated with four regions, and catching a disc awards points based on which region it was caught in (the further the disc is allowed to travel before being caught, the more points are awarded for the catch). If a Pokémon moves into another Pokémon (friend or foe), the two Pokémon bounce off each other, being propelled a short distance that varies based on Power and Stamina stats. Pokémon can fall off or be knocked off the pier, returning to the field of play about 3 seconds after falling. Pokémon always respawn in the same place regardless of where they fall from, depending on their team color and where in the team order they were placed. This event lasts for 60 seconds.
All three Pokémon are controlled simultaneously. Dragging a Pokémon with the stylus moves it, and tapping a Pokémon causes it to jump. Discs are constantly thrown towards the pier. At first, one disc is thrown at a time and the discs move slowly, but later on the discs may fly quickly or multiple discs may be thrown at once. If a Pokémon jumps while a disc is flying above it, the disc is caught. The arena is striated with four regions, and catching a disc awards points based on which region it was caught in (the further the disc is allowed to travel before being caught, the more points are awarded for the catch). If a Pokémon moves into another Pokémon (friend or foe), the two Pokémon bounce off each other, being propelled a short distance that varies based on Power and Stamina stats. Pokémon can fall off or be knocked off the pier, returning to the field of play about 3 seconds after falling. Pokémon always respawn in the same place regardless of where they fall from, depending on their team color and where in the team order they were placed. This event lasts for 60 seconds.


Depending on the region the disc was caught it, teams score either 1, 2, 3, or 5 points per disc caught. Scoring 40 points earns the player the 1st place event record, and scoring 70 points earns the player a Potential trophy.
Depending on the region the disc was caught in, teams score either 1, 2, 3, or 5 points per disc caught. Scoring 40 points earns the player the 1st place event record, and scoring 70 points earns the player a Potential trophy.


Athlete Points for this event are calculated based on the points received for caught discs, such that <code>Athlete Points = 30 + 120*points / (12.5+points)</code> (rounded down).
Athlete Points for this event are calculated based on the points received for caught discs, such that <code>Athlete Points = 30 + 120*points / (12.5+points)</code> (rounded down).