Twitch Plays Pokémon/Season 3: Difference between revisions

→‎Gameplay changes: not the same as a link battle, which displays "Waiting...!" in a separate text box
(→‎Gameplay changes: not the same as a link battle, which displays "Waiting...!" in a separate text box)
Line 57: Line 57:
====Gameplay changes====
====Gameplay changes====
* On the nickname screen, the cursor now starts off pointing at a random character instead of "A".
* On the nickname screen, the cursor now starts off pointing at a random character instead of "A".
* Before the start of every turn, the screen will display "Waiting!" as it would in a link battle, at which time the game will communicate with the external AI. The script will also accept inputs for "military mode" at this time, if it is enabled.
* Before the start of every turn, the screen will display "Waiting!", at which time the game will communicate with the external AI. The script will also accept inputs for "military mode" at this time, if it is enabled.
* Some wild Pokémon locations appear to at least partially match that of Anniversary Red, with for example {{p|Cubone}}, {{p|Pikachu}}, and {{p|Exeggcute}} able to be found on {{rt|1|Kanto}}.
* Some wild Pokémon locations appear to at least partially match that of Anniversary Red, with for example {{p|Cubone}}, {{p|Pikachu}}, and {{p|Exeggcute}} able to be found on {{rt|1|Kanto}}.
* The [[time]] of day mechanics appear to have been altered and/or sped up, with for example the in-game clock starting at midnight regardless of the player's choice at the start of the game, and transitioning to morning about 1 hour and 40 minutes later. <!-- more details needed -->
* The [[time]] of day mechanics appear to have been altered and/or sped up, with for example the in-game clock starting at midnight regardless of the player's choice at the start of the game, and transitioning to morning about 1 hour and 40 minutes later. <!-- more details needed -->
2,613

edits