Ice Ball (move): Difference between revisions

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→‎Gen VI: renaming sub heading
m (→‎Gen VI: renaming sub heading)
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Ice Ball does damage over five turns, increasing in power for each consecutive hit. The power will reset after five turns or if Ice Ball is interrupted. If the Pokémon uses {{m|Defense Curl}} any time before Ice Ball, Ice Ball's power is doubled as long as the Pokémon remains in battle.
Ice Ball does damage over five turns, increasing in power for each consecutive hit. The power will reset after five turns or if Ice Ball is interrupted. If the Pokémon uses {{m|Defense Curl}} any time before Ice Ball, Ice Ball's power is doubled as long as the Pokémon remains in battle.


===Gen VI===
===Generation VI===
Pokémon with {{a|Bulletproof}} are immune to Ice Ball.
Pokémon with {{a|Bulletproof}} are immune to Ice Ball.


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